The Dresden Files > DFRPG Resource Collection

Custom Power List

<< < (55/184) > >>

Belial666:
[-3] Spell-like Abilities
You have 2 spell-like abilities you can use twice per day each - or you may use one by taking a 1-point mental stress hit. You aim SLAs with Discipline or an other thematically appropriate skill. Their power is equal to your Conviction or your Lore, whichever is higher, and you can have any Evocation or Thaumaturgy effect as an SLA. However, once chosen those abilities are fixed and cannot be changed. You may lower the Power of an ability when initially chosen by a number to increase its number of uses by the same number - though it still costs 1 point of mental stress to use.
[-1] Improved Innate Magic
You have more varied spell-like abilities available than normal. Each time you take this ability, you get four new SLAs, each one following the same rules as your original SLAs. Instead of new SLAs, you may take an existing SLA more than once, adding up the total number of uses.
[-1] Potent Innate Magic
Your innate magic is stronger than normal. Each time you take this ability add 1 to the Power and number of uses of each SLA you have. You may take this ability a number of times equal to your Lore or Conviction.




That's how I'd do DnD-like SLAs if you have to have separate, defined effects. The above rules are the exact same rules as those used for Enchanted Items with an extra refresh cost that counts as the reverse of the One-Time-Discount of items of power; instead of giving rebate to put a power into an item, you pay refresh to use the powers of items without physical items. It is easier to do thematically limited SLAs with an Incite Emotion rip-off though.

Sanctaphrax:
Good idea, Belial, but it kinda hoses characters with only one spell. It's clearly designed for a sizable set of abilities. So I think I'll stick with what I have.

Anyway, does anybody here have any good ideas on how to handle phasing or voluntary intangibility?

Silverblaze:

--- Quote from: Sanctaphrax on April 25, 2011, 05:27:14 AM ---Good idea, Belial, but it kinda hoses characters with only one spell. It's clearly designed for a sizable set of abilities. So I think I'll stick with what I have.

Anyway, does anybody here have any good ideas on how to handle phasing or voluntary intangibility?



--- End quote ---

Not off the top of my head, but... I can hazard that phasing/intangiblity can be overpowered (not that this game is particularly balanced anyhow). 

Were i working on the ability, I'd use mistform(gaseous form) from YS as a basis from which to work.  Perhaps instead simply use Physical Immunity to physical attcks (not energy or mental based)?   In order to offer anymore help, I'd need to know a few things.  Can the intangible being still attack?  Does it disrupt machinery like Kitty Pryde(Shadowcat of Marvel fame)?  What will be able to harm the intangible being, whilst intangible? 

Gatts:

--- Quote from: Sanctaphrax on April 25, 2011, 05:27:14 AM ---Anyway, does anybody here have any good ideas on how to handle phasing or voluntary intangibility?

--- End quote ---

I'd trim the bits you don't want from Spirit Form, and take Physical Immunity probably.

devonapple:

--- Quote from: Sanctaphrax on April 25, 2011, 05:27:14 AM ---Anyway, does anybody here have any good ideas on how to handle phasing or voluntary intangibility?

--- End quote ---

At its simplest, it sounds like a Block (Spirit, or another appropriate theme).
If you want guaranteed immunity to damage, then Physical Immunity (with limitations) is the way to go.
It could also be one or more Maneuver Aspects that can be tagged to successfully protect from damage.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version