The Dresden Files > DFRPG Resource Collection

Custom Power List

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Sanctaphrax:
It costs stress. Unlimited 5 shift evocations isn't incredibly powerful, but it's probably too much for 1 refresh even if it does eat up your apex skills.

I think that a cap of (Lore) purchases of Potent Spell-Like Ability would be fine for attacks and rituals. But blocks and multi-aspect thaumaturgy maneuvers would be a nightmare.

Point taken about the musts.

devonapple:

--- Quote from: Sanctaphrax on April 22, 2011, 03:45:10 AM ---I think that a cap of (Lore) purchases of Potent Spell-Like Ability would be fine for attacks and rituals. But blocks and multi-aspect thaumaturgy maneuvers would be a nightmare.

--- End quote ---

Would you be able to unpack this bit here? My apologies - I'm simply having trouble following: what specifically would be a nightmare about these things?

Sanctaphrax:
Well, for 6 refresh you coould purchase Potent Spell-Like Ability 5 times. With Superb Conviction and Lore plus Great Discipline you could drop 15 shifts of power for one stress and one backlash. Attacks would be fine since you only have 5 accuracy. But if you can get 5 fragile aspects or an 11 shift Orbius-equivalent that lasts for 5 turns, you can end most fights instantly.

You'd have weaknesses, of course. You spent 6 refresh on one trick. But when that trick is useful, you'll just crush your opposition. When it's not, you'll probably die.

That's a problem, in my view. Sure, it's easily solved by not building characters like that. But a custom power has to be balanced against the worst case.

Gatts:

--- Quote from: Sanctaphrax on April 22, 2011, 03:58:51 AM ---That's a problem, in my view. Sure, it's easily solved by not building characters like that. But a custom power has to be balanced against the worst case.

--- End quote ---

I couldn't say how balanced that power is, but I'm not sure I agree that a power should be balanced around the worst possible case. People will always find a way to make ridiculous characters, and it is the GM's responsibility to say no. A power, in my opinion, should be balanced in the case it's going to be used. While that's not always obvious, you should at least only balance it against the worst reasonable case.

Sorry for joining in without really discussing the power, but that bothered me a little.

devonapple:

--- Quote from: Gatts on April 23, 2011, 03:54:59 PM ---I couldn't say how balanced that power is, but I'm not sure I agree that a power should be balanced around the worst possible case. People will always find a way to make ridiculous characters, and it is the GM's responsibility to say no. A power, in my opinion, should be balanced in the case it's going to be used. While that's not always obvious, you should at least only balance it against the worst reasonable case.

--- End quote ---

And, ideally, these are powers given to NPCs by the GM.

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