The Dresden Files > DFRPG Resource Collection
various more-obscure mythical creatures
Violet Rook:
I noticed no one took the challenge of making a Mind Flayer.
vultur:
Aren't those WotC intellectual property? ;)
Sanctaphrax:
I think I could make a mind flayer.
I don't have my D&D books on hand, though.
So...mind flayers are super-smart and telepathic. Plus they can levitate, hop from plane to plane, and control minds. Their signature tricks are a mental attack that stuns everyone in the area and sucking out the brains of people they successfully grapple.
Am I missing anything? Are they super-strong or really intimidating or otherwise awesome in some way I didn't mention?
Mrmdubois:
No, I'd say you got it. Chuck in biomancy though, expansions gave them really twisted grafts and servants. Like the Fomor have.
Sanctaphrax:
Mind Flayer (Chest Deep)
High Concept: Brain-Eating Psionic Monstrosity
Other Aspects: Very Smart, Pure Evil, From The Future?, Fallen Empire, Crazy-Ass Life Cycle
Skills:
Great: Discipline, Scholarship, Lore
Good: Conviction, Might, Endurance
Fair: Intimidation, Deceit, Investigation
Average: Presence, Alertness, Stealth
Stunts:
Eat Brains (Might): +1 stress with damaging grapple actions.
Powers:
Superior Compulsive Weaponized Telepathy [-6]
Wings [-1] (Really ought to be a lesser version, but for some reason Wings is a [-1] Power so that's impossible.)
Brain Eater [-1] (As Blood Drinker, but boosts rolls to maintain a grapple instead of attack rolls)
Area Telepathy [-1] (Can attack zones with Telepathy without risk of harming self, but can't give commands with area attacks)
Worldwalker [-2]
Total Refresh Cost:
-12
Refresh Total:
-4
Some Mind Flayers also have Ritual (Biomancy) or even full spellcasting Powers. Such Mind Flayers don't necessarily have higher stats otherwise, so feel free to just add those Powers to the above stat-block.
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