The Dresden Files > DFRPG Resource Collection
various more-obscure mythical creatures
Sanctaphrax:
--- Quote from: Silverblaze on May 31, 2012, 03:14:01 PM ---Are you sure it bypasses diminuitive size?
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Diminutive Size says
--- Quote ---When your size is a factor in combat, you can only inflict 1 physical stress per attack (but this could be improved by damage bonuses from weapons and the like).
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so yeah, I'm pretty sure. There's a little bit of room for interpretation there, but not much.
vultur:
--- Quote from: Sanctaphrax on May 26, 2012, 08:34:03 PM ---Mostly I like these. This is an interesting set of possibilities for dragons.
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Thanks!
--- Quote ----The Catches seem undervalued. Anyone can hit an underbelly, and it's a well-known myth.
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Yeah, I was kind of going back and forth on that. I'd like to have hitting the underbelly *only* ignore the Armor (not the extra stress boxes), but not sure if that really works.
--- Quote ----The Natural Weaponry custom power would come in handy here. This is exactly what it was made for. Having both Claws and Breath Weapon is weird.
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I prefer to use canon powers for "resource"-y stuff like this if there's one available (as opposed to stuff like Titanic Size or whatever that isn't provided for in the books), for ease of use. Also, Kalshazzak in OW has both. (I can see that it's a bit weird skills-wise, though.)
--- Quote ----I think the Ancient Wyrm should have a Resources skill. Seriously, who ever heard of a poor dragon? Mythic Strength would also be fitting.
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Good point. Mythic Strength is noted under 'variations'.
--- Quote ----Thanks to Hulking Size, the Aquatic Dragon's Stealth stuff doesn't really work.
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Ouch ... you're right. Should I make up an extra stunt or power to make it work? I do want the Aquatic Dragon to be both big and able to do the crocodile hide-underwater thing.
--- Quote --- And why is that stunt listed under Might?
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Oops, copy-paste error.
Sanctaphrax:
--- Quote from: vultur on June 01, 2012, 02:43:58 AM ---Thanks!
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You're welcome.
--- Quote from: vultur on June 01, 2012, 02:43:58 AM ---Yeah, I was kind of going back and forth on that. I'd like to have hitting the underbelly *only* ignore the Armor (not the extra stress boxes), but not sure if that really works.
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I'd allow it. I'd expect a way to bypass the Toughness entirely too if you want a rebate though.
--- Quote from: vultur on June 01, 2012, 02:43:58 AM ---I prefer to use canon powers for "resource"-y stuff like this if there's one available (as opposed to stuff like Titanic Size or whatever that isn't provided for in the books), for ease of use. Also, Kalshazzak in OW has both. (I can see that it's a bit weird skills-wise, though.)
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I guess, but it's not just bad skill-wise. It also makes no sense optimization-wise. I don't insist on powergaming for NPCs, but at some point poor optimization becomes painful to look at.
It sets the ridiculous precedent that you need to spend extra Refresh if you want to describe your close-range attacks differently from your long-range attacks.
--- Quote from: vultur on June 01, 2012, 02:43:58 AM ---Ouch ... you're right. Should I make up an extra stunt or power to make it work? I do want the Aquatic Dragon to be both big and able to do the crocodile hide-underwater thing.
--- End quote ---
I figure a stunt or an Echoes Of The Beast trapping ought to cover it.
THE_ANGRY_GAMER:
I've had a look at doing a Draugr, and this thing's looking F***ing terrifying. I'm tempted to do a lesser version just so there's something that PCs can actually beat. We're looking at maybe -21 Refresh here, and I'm fairly sure I'm under-statting this thing.
THE_ANGRY_GAMER:
Here's my lesser version of a Draugr. These are seriously badass, at least boss-level.
Cairn Draugr
High Concept: Angry Undead Viking
Other Aspects: I cannot leave my Howe; Insatiable hatred for the Living
Description: How Draugr are made is unkown, but many stories attest that they are similar to Black Court Vampires, in that one Draugr can create another. However, Draugr have very few of the weaknesses of the Black Court, and despite their method of creation, they are thankfully rare. Some Draugr, theorised to be the reanimated bodies of those foolish enough to raid the tombs (often referred to as Howes) of True Draugr, are unable to leave the tomb where they died. These are less strong than True Draugr, but are still extremely dangerous.
Skills
Superb: Endurance, Weapons
Great: Conviction, Athletics, Might
Good: Fists, Alertness, Intimidation
Fair: Deciet, Resources, Presence
Other skills depend on those the Draugr had when alive.
Powers
Supernatural Strength [-4]
Gaseous Form [-3]
Supernatural Senses [-2]: The Draugr knows the exact position of everything in its Howe.
Living Dead [-1]
Mythic Toughness [-6]
The Catch [+4] is Iron, or attacks made by enemies with True Courage
Beast Change [-1] tied to:
Hulking Size [-2]
Stress
Physical: OOOO(OOOOOO)
Mental: OOOO
Social: OOOO
Consequences
Mild (Any)
Mild (Physical)
Mild (Mental)
Moderate (Any)
Severe (Any)
Extreme (Any)
Total Refresh Cost: -15
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