The Dresden Files > DFRPG Resource Collection
Lions and Tigers and Bears, Oh My!: A Dresdenverse Bestiary
Jeckel:
The PDF from Ravangames is now uploaded and linked from the animals page. :)
--- Quote from: Deadmanwalking on June 27, 2010, 03:53:08 PM ---Looking at the page, under armor and Consequences, you might want to note that the extra consequences are Physical, just to avoid confusion.
--- End quote ---
Dang, I thought I had fixed all those, I'll go through the files and make sure I get them all corrected today.
EDIT: Also, a giant sea turtle would be very cool.
Ravangames:
Thanks. I'll try to keep the sucker updated.
Deadmanwalking:
Here are three of the six, the other three are still to come:
High Concept: Ostrich
Other:
Fast As Hell
Deadly Kick
Not As Stupid As People Think
Skills:
Great: Athletics,
Good: Alertness, Endurance, Fists,
Fair: Intimidate, Rapport, Stealth, Survival,
Average: Conviction, Discipline, Empathy, Presence,
Powers:
Claws [-1]
Inhumann Strength [-2]
Inhuman Speed [-2]
Echoes of the Beast [-1]
Total Refresh: -6
Stress:
Mental: OOO
Physical: OOOO
Social: OOO
Armor: 0.
Note: Scary kick and very dodgy, but can be taken out by lions and such fairly easily if needed.
High Concept: Nine-Banded Armadillo
Other:
Tough Little Bastard
Surprising Skills
Skills:
Great: Endurance,
Good: Athletics, Survival,
Fair: Alertness, Burglary, Fists, Might, Stealth,
Average: Conviction, Discipline, Empathy, Presence, Rapport,
Stunts:
Tough Shell (May use Endurance to defend against melee attacks smaller than about car sized.)
Powers:
Diminutive Size [-1]
Echoes of the Beast [-1]
Inhuman Toughness [-2]
Total Refresh: -5
Stress:
Mental: OOO
Physical: OO(OO)
Social: OOO
Armor: 1.
Note: Other Armadillos will vary wildly. They're really half a dozen different species and subspecies with varying capabilities.
High Concept: Seal
Other:
Social Creature
Awkward On Land
Skills:
Great: Athletics, Fists,
Good: Alertness, Endurance,
Fair: Rapport, Stealth, Survival,
Average: Conviction, Discipline, Empathy, Intimidation, Presence,
Powers:
Aquatic [-1]
Claws [-1]
Echoes of the Beast [-1]
Arctic (Seals take no penalties of any sort from cold, and ignore barrier values based on snow and ice.) [-1]
Total Refresh: -4
Stress:
Mental: OOO
Physical: OOOO
Social: OOO
Armor: 0.
Deadmanwalking:
Looking back on my Elk, I broke my own rules: Those things really shouldn't have Inhuman Toughness. So I've edited them, dropping it for No Pain, No Gain.
Here's the revised version:
--- Quote from: Deadmanwalking on June 13, 2010, 10:46:10 AM ---High Concept: Elk
Other:
Weak Against Disease
Very Adaptable
Skills:
Great: Athletics, Fists, Survival,
Good: Endurance, Intimidation, Might,
Fair: Alertness, Rapport, Stealth,
Average: Discipline, Empathy, Presence,
Stunts:
No Pain, No Gain (Endurance)
Powers:
Echoes of the Beast [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Herd Instincts [-1]
Total Refresh: -7
Stress:
Mental: OO
Physical: OOOO (+1 Mild Consequence)
Social: OOO
Armor: 0.
Note: Like deer, male elk sometimes have Claws as well as the listed powers due to having antlers.
--- End quote ---
I'll be noting any Edits I make after the first few minutes like this from now on, since people are putting things up on websites and such.
Ravangames:
updated pdf and sent to Jekel
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version