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Lions and Tigers and Bears, Oh My!: A Dresdenverse Bestiary

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Jeckel:
The PDF from Ravangames is now uploaded and linked from the animals page. :)


--- Quote from: Deadmanwalking on June 27, 2010, 03:53:08 PM ---Looking at the page, under armor and Consequences, you might want to note that the extra consequences are Physical, just to avoid confusion.
--- End quote ---

Dang, I thought I had fixed all those, I'll go through the files and make sure I get them all corrected today.

EDIT: Also, a giant sea turtle would be very cool.

Ravangames:
Thanks.  I'll try to keep the sucker updated.

Deadmanwalking:
Here are three of the six, the other three are still to come:

High Concept: Ostrich
Other:
Fast As Hell
Deadly Kick
Not As Stupid As People Think

Skills:

Great: Athletics,
Good: Alertness, Endurance, Fists,
Fair: Intimidate, Rapport, Stealth, Survival,
Average: Conviction, Discipline, Empathy, Presence,

Powers:

Claws [-1]
Inhumann Strength [-2]
Inhuman Speed [-2]
Echoes of the Beast [-1]

Total Refresh: -6

Stress:

Mental: OOO
Physical: OOOO
Social: OOO
Armor: 0.

Note: Scary kick and very dodgy, but can be taken out by lions and such fairly easily if needed.



High Concept: Nine-Banded Armadillo
Other:
Tough Little Bastard
Surprising Skills

Skills:

Great: Endurance,
Good: Athletics, Survival,
Fair: Alertness, Burglary, Fists, Might, Stealth,
Average: Conviction, Discipline, Empathy, Presence, Rapport,

Stunts:

Tough Shell (May use Endurance to defend against melee attacks smaller than about car sized.)

Powers:

Diminutive Size [-1]
Echoes of the Beast [-1]
Inhuman Toughness [-2]

Total Refresh: -5

Stress:

Mental: OOO
Physical: OO(OO)
Social: OOO
Armor: 1.

Note: Other Armadillos will vary wildly. They're really half a dozen different species and subspecies with varying capabilities.


High Concept: Seal
Other:
Social Creature
Awkward On Land

Skills:

Great: Athletics, Fists,
Good: Alertness, Endurance,
Fair: Rapport, Stealth, Survival,
Average: Conviction, Discipline, Empathy, Intimidation, Presence,

Powers:

Aquatic [-1]
Claws [-1]
Echoes of the Beast [-1]
Arctic (Seals take no penalties of any sort from cold, and ignore barrier values based on snow and ice.) [-1]

Total Refresh: -4

Stress:

Mental: OOO
Physical: OOOO
Social: OOO
Armor: 0.

Deadmanwalking:
Looking back on my Elk, I broke my own rules: Those things really shouldn't have Inhuman Toughness. So I've edited them, dropping it for No Pain, No Gain.

Here's the revised version:


--- Quote from: Deadmanwalking on June 13, 2010, 10:46:10 AM ---High Concept: Elk
Other:
Weak Against Disease
Very Adaptable

Skills:

Great: Athletics, Fists, Survival,
Good: Endurance, Intimidation, Might,
Fair: Alertness, Rapport, Stealth,
Average: Discipline, Empathy, Presence,

Stunts:

No Pain, No Gain (Endurance)

Powers:

Echoes of the Beast [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Herd Instincts [-1]

Total Refresh: -7

Stress:

Mental: OO
Physical: OOOO (+1 Mild Consequence)
Social: OOO
Armor: 0.

Note: Like deer, male elk sometimes have Claws as well as the listed powers due to having antlers.
--- End quote ---

I'll be noting any Edits I make after the first few minutes like this from now on, since people are putting things up on websites and such.

Ravangames:
updated pdf and sent to Jekel

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