The Dresden Files > DFRPG

Crafting: Guns & Weapons

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neko128:

--- Quote from: Deadmanwalking on May 05, 2010, 07:32:12 PM ---I'd allow exceptional melee weaons to be raised one weapon rating via Craftsmanship but not Guns. My reasoning is simple: a sword's weapon rating comes from the sword itself, how sharp, well balanced, and so on it is, but a gun's comes from the bullets you load in it.

--- End quote ---

Well, I'll argue this to a limited extent.  The quality of a gun can have a *lot* to do with how well it works, and even more with how well it works *for you*.  For example, poorly machined or poorly maintained parts can rub, chafe, wear, and jam.  Worn or poorly machined barrels may have the rifling worn out (worse aim), or even have burrs and scars that badly mar the bullet and cause it to travel slower or tumble in the air.  Poorly designed guns can be unwieldy or uncomfortable to use.  Over-heated or abused barrels can warp (though depending on just how badly, this could also cause a catastrophic failure of the firearm).

On the other hand, customized firearm grips can make the gun more comfortable and easier to control; people have different preferences in weight distribution (heavier barrels make the firearm easier to control with recoil but harder to aim free-hand); some people prefer different types of sights; people have different preferences on trigger resistance...

And I'll also point out that while pistols and rifles may be able to chamber the same bullets for matching calibres, the performance from a long- and a short-barreled firearm will be radically different in most cases.

:)

Deadmanwalking:
Absolutely! But you're talking reliability and accuracy. Not raw damage. Enhanced relaibility should just mean the GM won't Compel you to have the gun malfunction, and I mentioned the possibility of enhanced accuracy and how that ran into rules issues if implemented. Raw damage is what Weapon rating represents.

As for the pistol/rifle difference you're quite right, but that's two weapons with different Weapon ratings, not one who's Weapon rating is enhanced.

arentol:
No matter how good the gun is a 185 grain +P .45ACP hollow point is a 185 grain +P .45ACP hollow point. A higher quality gun can increase accuracy slightly, decrease the chance of jamming by a great deal, and possibly increase the velocity of the round by an very small and irrelevant amount... But it doesn't make the round do more damage.

I would focus instead on specialized self-loaded rounds, such as ones made from iron and inherited silver. That is much more realistic and functionally useful... Don't get Hollywood stupid though and start trying to put acid or liquid UV rays in glass vials into the rounds... Though you might be able to do something vaguely similar if you have a good crafting wizard available.

neko128:

--- Quote from: Deadmanwalking on May 05, 2010, 07:49:56 PM ---Absolutely! But you're talking reliability and accuracy. Not raw damage. Enhanced relaibility should just mean the GM won't Compel you to have the gun malfunction, and I mentioned the possibility of enhanced accuracy and how that ran into rules issues if implemented. Raw damage is what Weapon rating represents.

As for the pistol/rifle difference you're quite right, but that's two weapons with different Weapon ratings, not one who's Weapon rating is enhanced.

--- End quote ---

Fair enough.  :)

neko128:

--- Quote from: arentol on May 05, 2010, 07:56:53 PM ---No matter how good the gun is a 185 grain +P .45ACP hollow point is a 185 grain +P .45ACP hollow point. A higher quality gun can increase accuracy slightly, decrease the chance of jamming by a great deal, and possibly increase the velocity of the round by an very small and irrelevant amount... But it doesn't make the round do more damage.

I would focus instead on specialized self-loaded rounds, such as ones made from iron and inherited silver. That is much more realistic and functionally useful... Don't get Hollywood stupid though and start trying to put acid or liquid UV rays in glass vials into the rounds... Though you might be able to do something vaguely similar if you have a good crafting wizard available.

--- End quote ---

Or fill paintballs with holy water and garlic?

Well, the whole "sunlight rounds" thing - in my mind - comes down to whether you're dealing with something vulnerable to UV rays or vulnerable to Sunlight.  The former is much easier to reproduce without magic than the latter.

Actually, right now, I'm having a "Anita Blake" moment - there are several long discussions about self-made anti-vampire rounds.  I think the one that "won" was a silver-coated hollow-point filled with holy water and garlic cloves, and then stopped up with wax.

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