Author Topic: Crafting: Guns & Weapons  (Read 7441 times)

Offline crusher_bob

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Re: Crafting: Guns & Weapons
« Reply #30 on: May 07, 2010, 09:24:06 AM »
That's a cool idea! Rolling five dice or re-rolling a fail might do it. Hmm...
Haven't had time to run down the exact math yet, but rolling 5 fudge dice, take the best 4 seems to be worth about .85.  So not quite as much as a whole skill point.
« Last Edit: May 07, 2010, 09:29:32 AM by crusher_bob »

Offline Papa Gruff

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Re: Crafting: Guns & Weapons
« Reply #31 on: May 07, 2010, 12:50:01 PM »
Haven't had time to run down the exact math yet, but rolling 5 fudge dice, take the best 4 seems to be worth about .85.  So not quite as much as a whole skill point.

That's a nice bonus right there.

Or how about just rolling the usual 4 dice but being able to discard a fail?

I like the idea of using a dice mechanic to represent the weapons quality more and more. By discarding a fail or rolling 5 dice the gun/item turns the "fate" in favor for it's user. The best thing about it is, that it is expandable to other exceptionally crafted or modified things like cars and such.

Thank you guys ... I think we have a winner! :D
in omnia peratus! ... wait a minute! ... to give anybody a rucksack? ... DAMN CORRESPONDENCE COURSE!