The Dresden Files > DFRPG
Crafting: Guns & Weapons
neko128:
Okay, going back to the veeeery first post, the section on Warden swords actually says (YW303, old copy): "A Warden Sword counts as a Weapon: 3 sword at minimum in nearly all circumstances." This doesn't jive, in my mind, with the weapon rating being because of crafting - it sounds more like a side effect of the enchantment. Is there another reference, or is that the quote you're basing your W:3 crafted sword stuff on?
The rules on crafting say that, as a rule, higher-quality items are harder to destroy, not necessarily more effective. And honestly, sitting and thinking about it, I'd say that a higher-quality sword would be easier to control and hit with, not necessarily prone to doing more damage. *hitting* them is typically a matter of control, strength, and - to a lesser extent - sharpness, while damage once you've hit them is much more a matter of weight and the force behind them.
Maybe upgrading the weapon rating is just the wrong way to go about it? It makes more sense to me for almost any high-quality weapon to be granting you a skill bonus, not a pure damage bonus.
luminos:
A skill bonus is even more powerful than a damage bonus, since skill to hit determines the margin of effectiveness for damage purposes.
Papa Gruff:
--- Quote from: iago on April 12, 2010, 03:57:44 AM ---(For those who are curious, yes, a Warden Sword slightly bends the rules in that we allow it two different spell effects to be selected from when making use of the 3 daily uses instead of just one spell effect. But Luccio had a special talent in her first body, after all, and that's gone now; consider the uniqueness and limited supply of the items to play into that. Also, the Weapon:3 thing with the sword, that's just because they're really well made swords, ala the result of a lot of time investment and a killer Craftsmanship roll.)
--- End quote ---
This is basically what this thread is all about...
... accuracy as a skill bonus might be a good idea as was said in this thread before. But I'm afraid that it is even worse then the damage bonus...
Falar:
Skill bonus is always better than a power bonus. Because it matters whether you hit or not. +1 Skill is the same as +1 to hit and +1 to damage ... at the same time!
Although that brings to mind adding a +1 to hit, but it only counts for hitting and it doesn't apply for damage. Which would mean it would turn a miss by -1 into a hit, but unless you've got a Weapon:X, it's not going to do any damage in the first place.
Jeckel:
--- Quote from: Falar on May 06, 2010, 06:04:39 PM ---Although that brings to mind adding a +1 to hit, but it only counts for hitting and it doesn't apply for damage. Which would mean it would turn a miss by -1 into a hit, but unless you've got a Weapon:X, it's not going to do any damage in the first place.
--- End quote ---
That is how I've been handling it. For example, a dagger from my current game.
Magical Copper Dagger:1, gives +1 to Weapons Skill, but bonus doesn't apply to damage
Admittedly, the dagger hasn't been used in combat much, but from what I have seen it works fairly well.
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