The Dresden Files > DFRPG

Quick Question about death curses.

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Archmage_Cowl:

--- Quote from: luminos on May 03, 2010, 11:53:19 PM ---If you want to kill them, stat the spell out like deadmanwalking suggests, at 38 shifts.  If you want to just seriously injure them, you can do something closer to 30 shifts.  If you want to do something more plot devicey, don't stat it up at all.

--- End quote ---

Thanks for the advice ;D The evil sorcerer somehow tapped outsider mojo so i'm wondering if i should place like a hidden aspect "hunted by outsiders" or something like that on them.

Deadmanwalking:

--- Quote from: luminos on May 03, 2010, 11:53:19 PM ---If you want to kill them, stat the spell out like deadmanwalking suggests, at 38 shifts.  If you want to just seriously injure them, you can do something closer to 30 shifts.  If you want to do something more plot devicey, don't stat it up at all.

--- End quote ---

This. At 30 shifts they'll have the choice of Extreme Consequences or death. And if it's more subtle you can still stat it up, just do, say, the normal Entropy Curse, adjust duration to 'several mortal lifetimes' (to last a Wizard's whole life) and maybe adjust what Aspect it gives.

Whatever you do, do make sure the villain in question could pull it off using the Death Curse rules. nothing annoys players more in my experience than getting arbitrarily screwed by the GM. If it's within the rules and they've been warned it's not arbitrary and likely to result in less in the way of hard feelings.


--- Quote from: Archmage_Cowl on May 03, 2010, 11:55:48 PM ---Thanks for the advice ;D The evil sorcerer somehow tapped outsider mojo so i'm wondering if i should place like a hidden aspect "hunted by outsiders" or something like that on them.
--- End quote ---

Absolutely. That sounds like a perfect Death Curse. Just figure out how he's going to word it ("Lord, hunt them down." comes to mind) and you're good to go.

Moriden:

--- Quote ---Thats one of my two other main delimma's. One is do i kill them for failing to prepare, cripple them, or just alter their fate for the worse? The second is how would i go about statting it up for sure? I have some ideas i think are good ones and ill post them here in a little but i'm eating right now lol.
--- End quote ---

To some degree it depends on who the caster is and what he specializes in, but lets assume hes primarily a spirit/thaumaturge. with a lore of 4 Great, Disciplone of 4 Great and +2 in control bonuses.

If his desired affect is the victor sells like heart explosion spell he needs. 38 shifts to garentee it works [ im trusting deads math here] To invoke a death curse you essentially use up all of your remaining physical consequence slots. but you said hes not gonna go down without a fight. so im going to arbitrarily assume that the sorcerer has already used up his mild and moderate consequences. leaving him a potential +14 from his severe and extreme. add that to his base of 6 and you've got a 20 to work with. if hes got any fate pionts he can drop thouse in as well. but a think a blanket strength 18 attack against them all is likly to be enough to scare them

Summation
Impromptu death curse "Die With Me!"  20 shifts  18 attack, 2 to hit the zone.
18 strength attack against everyone there 
Uses your extreme and severe consequence slot. add the rating of any other consequences left and/or fate points.

At this strength it probably wont flat out kill any of them but it will definitly leave them with some consequences to remember.

Archmage_Cowl:

--- Quote from: Moriden on May 04, 2010, 12:01:02 AM ---If his desired affect is the victor sells like heart explosion spell he needs. 38 shifts to garentee it works [ im trusting deads math here] To invoke a death curse you essentially use up all of your remaining physical consequence slots. but you said hes not gonna go down without a fight. so im going to arbitrarily assume that the sorcerer has already used up his mild and moderate consequences. leaving him a potential +14 from his severe and extreme. add that to his base of 6 and you've got a 20 to work with. if hes got any fate pionts he can drop thouse in as well. but a think a blanket strength 18 attack against them all is likly to be enough to scare them

--- End quote ---

um not to split hairs here or anything but cant they tag any consequences they have taken when they toss their death curse? so it doesnt matter how long they fight they are still gonna get to use all their consequences to power their death curse.

Moriden:

--- Quote ---um not to split hairs here or anything but cant they tag any consequences they have taken when they toss their death curse? so it doesn't matter how long they fight they are still gonna get to use all their consequences to power their death curse
--- End quote ---

I could certainly be wrong. but i do not believe so no. im fairly certain its "burning out your body" to power the curse. so if your already almost dead its a pretty feeble curse.


Edit
I went and looked it up and its worded kinda weirdly

--- Quote ---death—all of the consequences he
has can be tagged, and he can inflict more
upon himself if he’s got the space, since he’s
not going to be around afterward.
--- End quote ---

So it looks like he can tag all of his "base consequences" and then essentially tag them again if they haven't been used...Personally i don't like that but that would add something in the range of 20 to the power of the sample affect. which will likely auto kill your pcs{ unless they have supernatural or better toughness of scary good defenses]

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