The Dresden Files > DFRPG

Quick Question about death curses.

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Archmage_Cowl:
Okay so I have a session tomorrow and we are coming up to the end of the story arc and everyone in my group is going to be fighting a dark sorcerer who got a little too god complexy. Well I ruled in my game that sorcerers can get death curses provided they have thaumaturgy. But the problem is when he goes(its almost guarenteed but injurelessly? Ha!) He is gonna want to throw a death curse at them(they all seem to have magicly forgotten about death curses even though Ive warned them time and time again) So i was wondering how he would throw his death curse? I mean i was thinking he would attempt to kill them instantly with it(sorta like Sells tear your heart out spell) or at least give them a terrible aspect(i have some question about how to stat it up but this is more important right now) but the only versions of these spells i have seen are single target. Can they be made multiple target or if he wants to kill them am i better going with an enhanced evocation type of deal against them?

Deadmanwalking:
Apply the normal Evocation modifier for targetting everyone in a zone. It's two shifts, and should do the trick. It won't work for bloodline curses or anything like that but kill-you-all right now? Sure. That means you'll need 38 shifts for the Victor Sells effect.

luminos:
I wouldn't do it as a straight up evocation effect, unless you really really want to kill a character.  Make it a special effect plot device that does something subtle, like putting a secret aspect on the characters that you can compel a lot.

Archmage_Cowl:

--- Quote from: luminos on May 03, 2010, 11:44:47 PM ---I wouldn't do it as a straight up evocation effect, unless you really really want to kill a character.  Make it a special effect plot device that does something subtle, like putting a secret aspect on the characters that you can compel a lot.

--- End quote ---

Thats one of my two other main delimma's. One is do i kill them for failing to prepare, cripple them, or just alter their fate for the worse? The second is how would i go about statting it up for sure? I have some ideas i think are good ones and ill post them here in a little but i'm eating right now lol.

luminos:
If you want to kill them, stat the spell out like deadmanwalking suggests, at 38 shifts.  If you want to just seriously injure them, you can do something closer to 30 shifts.  If you want to do something more plot devicey, don't stat it up at all.

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