The Dresden Files > DFRPG

Quick Question about death curses.

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Moriden:

--- Quote ---that's only a 23 Complexity Death Curse.
--- End quote ---
If the pcs are wounded at this point [likely] it'll still put them down. again exempting were's and such. id recommend taking a look at the characters sheets and figuring out what numbers are likely to force them to take 2-3 of there available consequences not to die, and rig the numbers not to go over that.

Deadmanwalking:

--- Quote from: Moriden on May 04, 2010, 12:34:53 AM ---If the pcs are wounded at this point [likely] it'll still put them down. again exempting were's and such. id recommend taking a look at the characters sheets and figuring out what numbers are likely to force them to take 2-3 of there available consequences not to die, and rig the numbers not to go over that.

--- End quote ---

At this point he's not planning on direct damage anyway, so it matters little. It was a more general statement. Also, an excessive opponent. A more reasonable opponent will be more able to manage 'only' 18-20 by the time they're that hurt.

Archmage_Cowl:
Ive thought on this and have decided to go with the secrety aspect(which i will stat up cause one of my players is a major rules junkie :P) because we are just about to go into this battle and several of us already have severe consequences and everyone has at least a mild. So any major damaging mojo would likely be fatal, and i would rather not kill my players(even if they do deserve it lol) So i figured a spooky half understood curse that haunts them for at least the next several adventures, if not the whole campaign, will teach them a lesson. ;D

arentol:
This is still going to need to be a consequence based curse, so he will still need 24 shifts of power:

2 for zone
10 to ensure they don't resist (Superb+max roll+1=10)
4 for their stress track
8 for the extreme consequence

24 total

If he is limited to 23 like some have suggested he will either have to leave an option for someone to resist, do only a severe consequence, or hit only one person with the curse.

Deadmanwalking:

--- Quote from: arentol on May 04, 2010, 03:12:01 AM ---If he is limited to 23 like some have suggested he will either have to leave an option for someone to resist, do only a severe consequence, or hit only one person with the curse.

--- End quote ---

The 23 was a specific example. Also, you don't need a Consequence based curse to do what's suggested. Look at it as a Maneuver with Duration more than an attack, and look at Entropy Curse on p. 296 for an example. Though that's actually more Shifts of power depending on duration. 26 for 'Several Mortal Lifetimes', 28 to do it to a group. 'A few years' would only be 22, 24 to do it to a group. A few months would be 18, 20 to a group.

I suspect the villain's going to need to burn his Severe and Extreme Consequences on this one to make it stick.

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