The Dresden Files > DFRPG
Looking for character feedback
Deadmanwalking:
You actually can't afford both the scabbard and the ring, though you can pick which you want to keep.
I'd do the Movement effect as a Maneuver, of the sort you use to move around. Check the maneuvers selection for details. It won't jack up your speed for things like dodging, but it'll let you leap tall buildings in a single bound (metaphorically if not literally).
Moriden:
The Ring foci isn't necessary no, but having more control dose increase your damage so its hardly wasted.
Fir the movement spell, you need to do two things, one remember that the way you design spells in this game is to decide "what it should do " then move backwards. so do you want to be able to fly. run super fast, teleport etc? The second thing is to remember that movement rules are arbitrary to begin with. you can as a default move one "zone" normally, each shift of power in such a spell allows you to move one additional zone. duration would extend how long it lasts, from there you should be able to make something.
I'm not positive but i believe your air control specialization has to be in offense or defense so youll want to pick one[ feel free to correct me if im wrong dead].
At the moment if my math is right you have
Offensive Air power 5 Control 6
Defensive Air power 6 Control 6 [presuming your base specialization goes here]
Offensive Earth power 5 control 4 [your third element will be this as well]
So you could change your gravity rote to an air one {thickening and increasing the mass of air around the person causing crushing damage] or switch your focus items slightly to bring it up to a weapon 5 attack if you'd like.
Another idea you may not have thought of is something like this
Lightning Dragon Kiss 6 shift air or earth affect
Wreathes your sword in crackling electricity.
Weapon 6 affect delivered by your sword[ use your weaponry, or in your case fists skill for the accuracy roll] with gm permission things that modify weapon strikes would add to this.
Final note, it looks like you could simply specialize in earth if you wanted and have all of your base rotes work that way.
the lightning is air or earth, The shield of air could be done with gravitational forces, and of course the third one could stay as is. Youd have to use your "secondary" element for the movement probably but i dont think youll want more then 4 shifts into that anyway.
Edit
--- Quote ---You actually can't afford both the scabbard and the ring, though you can pick which you want to keep.
--- End quote ---
Well not and have the sword anyway.
--- Quote ---I'd do the Movement effect as a Maneuver, of the sort you use to move around. Check the maneuvers selection for details. It won't jack up your speed for things like dodging, but it'll let you leap tall buildings in a single bound (metaphorically if not literally).
--- End quote ---
if you want it to give "bonuses" like making you harder to dodge, the suggested way is to treat it like a block, you have x shifts into power, and y into duration. you then use x for your apropriate skill instead of your actual skill for y exchanges.
kjpowers:
Moriden, I really dig that Lightning Dragon Kiss spell. I'm going to find a suitable Latin translation and make that happen!
So, If I'm doing my math correctly (we'll see), I have the scabbard and Wristwatch taking up three foci slots, and the enchanted sword taking up two enchanted item slots. If I made my ring the sole focus, could I then swap the third focus (the scabbard is two) and instead enchant the scabbard with a weapon:4 spirit force spell?
In my mind, it would look something like this:
Focus Items:
Class Ring [+1 Offensive Control with Air]
Shield Wristwatch [+1 Defensive Control and Defensive Power with Air]
Enchanted Items:
Shikomizue Sword [Weapon:2] (2 enchanted item slots)
*The magical effects of this sword may be used 3 times per session
* The Sword casts a counterspell of Great (+4) strength, provided the effect being countered can be physically attacked or touched by a sword (ethereal chains, good; a mental binding, not so much)
Shikomizue Scabbard (2 enchanted item slots)
* The scabbard delivers a kinetic Weapons:4 blow 3 (?) times per session.
By adding that Lightning Dragon Kiss spell, Ted is going to be capable of dealing some serious meele damage. Gosh, I really like that spell!
Deadmanwalking:
If you have both Enchanted Iems listed, you'll only have two slots left for Focus Items. Aside from that, it should work fine.
Personally, I'd skip the second Enchanted Item, and just up the sword to Weapon: 3 (saying it's a well-made sword). No cost and perfectly appropriate. And you can keep the Ring.
Moriden:
--- Quote ---By adding that Lightning Dragon Kiss spell, Ted is going to be capable of dealing some serious meele damage. Gosh, I really like that spell!
--- End quote ---
Keep in mind that weather the weapon rating of the dragon kiss stacks or replaces that of the base weapon is mostly up to your gm. [its fairly legitimate to treat it either way]
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