The Dresden Files > DFRPG

Modular Abilities: Too good?

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luminos:
List of things you can do for eight points of modular abilities:
- Give yourself the ability to scale any surface, make yourself small and hard to detect, and so fast that no one can catch you
- Give yourself the ability to lift cars casually enough to probably turn them into thrown weapons
- Give yourself physical immunity with a +2 catch
- fly, along with your choice of another 5 points of abilities

and thats just off the top of my head.  Spellcasting can do some things better than this, but it has no where near the versatility, and comes with all kinds of risks and costs that modular abilities doesn't.

Both of those character ideas are too cool to disallow, but I'd model it differently than just giving them modular abilities and nothing else.  I'd probably make a custom -2/-3 refresh power that lets them use modular abilities in conjunction with it.

Deadmanwalking:
See, I have no problems with any of that. A Wizard can probably do the first (briefly) with Evocation, the second casually with it, and the fourth with a bit of effort (maybe requiring Thaumaturgy...though not a whole lot of it). And flying's not all that cool, honestly. And as for the third:


--- Quote from: luminos on April 30, 2010, 10:25:17 PM ---- Give yourself physical immunity with a +2 catch

--- End quote ---

If it helps, according to iago, unless you always have the same Catch (and people can thus research it), you don't get points for it in this circumstance. So to do this you need to have a legitimate weakness you MUST apply to all your Toughness powers.

luminos:

--- Quote from: Deadmanwalking on April 30, 2010, 10:29:51 PM ---
If it helps, according to iago, unless you always have the same Catch (and people can thus research it), you don't get points for it in this circumstance. So to do this you need to have a legitimate weakness you MUST apply to all your Toughness powers.

--- End quote ---

Oh, I'm aware of that.  I'd define a catch at character creation that affected all of my toughness abilities.

Deadmanwalking:
To continue my argument:

A Wizard can also find you or kill you with only a bit of hair or your name, summon demons from the Nevernever, Ward his home, and do a hundred other things the Modular Abilities guy can't.

Does the Modular Abilities guy have an advantage in a fight? Probably, but then, all 8 of his points went there (or at least to immedkate physical action), didn't they? Maybe a better comparison would be a Focused Practicioner with Evocation and 5 levels of Refinement...

That's around 10 Shift Evocations, when you do the math...

luminos:
I'm curious how you would do those first two with evocation.

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