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Modular Abilities: Too good?

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Deadmanwalking:

--- Quote from: luminos on April 30, 2010, 10:38:42 PM ---I'm curious how you would do those first two with evocation.

--- End quote ---

The first? A Veil (8 shifts!) followed by a Spirit or Air maneuver (ditto) to fly up the building, probably. Harry reccomends not tossing yourself around with Evocation, but it's definitely doable if you're good enough. I'd say 8 shifts is good enough. Yeah, it takes two actions, but so does Modular Ability guy's stuff (one to have the powers, a second to scale the building).

The second is just a (high level) Spirit or Air attack using the otherwise useless "There's a Car" Aspect. Look at Harry and Cowl in Dead Beat for an example.

KOFFEYKID:
I actually got to flip a car in a game. Some gang members working for the ghoul NPC in Nevermore were pulling up in a black caddy to shoot at Me and Vastolo, I flipped their car with a 7 shift spirit evocation. Did 2 stress to everyone in the car. It was pretty sweet.

Biff Dyskolos:
Lenny and Fred commented on Modular Abilities over here...

http://games.groups.yahoo.com/group/FateRPG/message/17309

luminos:
but you see, lifting a car is at least an 8 shift effect on its own, and using as a thrown weapon would add another 6 shifts to the effect.  You aren't doing that with an evocation without taking major damage yourself.  And this is just the flashiest use of the mythic strength ability.  

An eight shift Veil alone is either going to be the kind of thing your wizard is built to do, or it will cost enough mental stress to not make it worth it.  Then doing a maneuver to lift yourself is going to cost you more stress.  And even then, its a one round, poorly controlled effect.  The modular abilities guy can spend one turn activating his abilities, and can then spend as many actions as he likes doing what he wants.  He is infinitely more useful in a heist, or for just being sneaky.

Deadmanwalking:

--- Quote from: luminos on April 30, 2010, 10:58:20 PM ---but you see, lifting a car is at least an 8 shift effect on its own, and using as a thrown weapon would add another 6 shifts to the effect.  You aren't doing that with an evocation without taking major damage yourself.  And this is just the flashiest use of the mythic strength ability.  
--- End quote ---

No. That's not how it should or does work, look at the Grasping Branches spell on p. 294. That's how you throw a car at someone and have it make system sense. Or just treat it as a normal Evocation attack. Rememer, the goal of your action is determined first, then you decide how to use mechanics to achieve that, and the goal is just an Evocation attack with a cool special effect.


--- Quote from: luminos on April 30, 2010, 10:58:20 PM ---An eight shift Veil alone is either going to be the kind of thing your wizard is built to do, or it will cost enough mental stress to not make it worth it.  Then doing a maneuver to lift yourself is going to cost you more stress.  And even then, its a one round, poorly controlled effect.  The modular abilities guy can spend one turn activating his abilities, and can then spend as many actions as he likes doing what he wants.  He is infinitely more useful in a heist, or for just being sneaky.
--- End quote ---

Well, the character I was envisioning has Control and Power 8 for all Spirit Evocations (he's a Spirit Evocation specialist)...so 1 Stress for each of the two effects. And bear in mind that the Veil lasts as long as a Stealth check would. So his Stealth is likely actually better than the Modular Ability guy (who gets his normal Stealth rating +4), though his maneuverability is admittedly somewhat worse. Still, he's about equally useful since he can veil the group as easily as himself.

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