The Dresden Files > DFRPG
Emotions fuel magic right?
Moriden:
oooo kinda an anti stunt. i like it. it should probably use the same rules as stunts[ only inverted] though. so it would have to be only -1 if it affects all aspects of athletics all of the time. same for the other, it would have to be only a +1
KOFFEYKID:
--- Quote from: Moriden on May 01, 2010, 12:54:21 AM ---oooo kinda an anti stunt. i like it. it should probably use the same rules as stunts[ only inverted] though. so it would have to be only -1 if it affects all aspects of athletics all of the time. same for the other, it would have to be only a +1
--- End quote ---
Done, though I should say that if you go with this implementation, or use this idea for other characters, you should be VERY careful about it. This reminds me too much of D&D 3.5's flaws from Unearthed Arcana, taking a flaw in an area you wont ever need to worry about (say -2 to melee attack rolls) in exchange for an extra feat for your wizard.
Moriden:
I'm inclined to just wrap it into the larger bundle im toying with. when ive got some numbers im confident in ill post the package im looking at.
Deadmanwalking:
--- Quote from: KOFFEYKID on May 01, 2010, 01:00:23 AM ---Done, though I should say that if you go with this implementation, or use this idea for other characters, you should be VERY careful about it. This reminds me too much of D&D 3.5's flaws from Unearthed Arcana, taking a flaw in an area you wont ever need to worry about (say -2 to melee attack rolls) in exchange for an extra feat for your wizard.
--- End quote ---
Seconded. Athletics may be the only skill of universal enough applicability that this sort of thing is workable without being game-breaking. Well, maybe Alertness, too. I can't think of a third, though.
Biff Dyskolos:
I agree with the cautions above. In would only use a Flaw like this to modify a single stunt, take a penalty to one of the skill's trapping for a bigger bonus to another trapping of the same skill. Otherwise it sounds like a slippery slope.
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