The Dresden Files > DFRPG
Learning: Don't Leave!
Deadmanwalking:
If you prefer a Block, then by all means go with luminos's suggestion. It's mechanically and thematically sound.
RogerC:
Under pure DFRPG, I think I'd be inclined to run this as a straight attack, with the intention of getting the NPC to concede and stick around. Mechanically it's an "attack" but it's not like the guy's head is going to explode.
If this was going to be a full-blown scene on its own, I'd be tempted to set it up with the Social Conflict rules from a different FATE game called Diaspora. But that's starting to get off-topic.
Running it as establishing a block should work pretty well too.
Cheers,
Roger
paul_Harkonen:
I want to point out that "leaving a scene" is not like a computer game or something else like that where they hit the border and instantly disappear. You could chase after them (not an attack) call out to them (possibly an attack) or do some combination of those two. They move out of the zone, but you could fairly easily chase them down and bring them back.
If the issue is that they're getting into a car or a bus or something like that, you could do it as an intimidation (or potentially deceit) attack or block. Either way the person is likely to respond if you affect them.
Nudge:
--- Quote from: paul_Harkonen on April 29, 2010, 10:16:16 PM ---I want to point out that "leaving a scene" is not like a computer game or something else like that where they hit the border and instantly disappear. You could chase after them (not an attack) call out to them (possibly an attack) or do some combination of those two.
--- End quote ---
In this case, it is (Can't say more without revealing the sekrit), which is why I specified that the PC couldn't give chase, but your point is otherwise valid.
Biff Dyskolos:
If you ran this as a manoeuvre and used the free tag to compel the target to stay does the target get a fate point? I seem to recall in the text that that target doesn't get the point if the compel is from the free tag, only if you actually spend a fate point for that compel but I can't locate that rule in the text.
If the target does get that fate point then running it as a block may be a better option, tactically speaking.
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