The Dresden Files > DFRPG

Learning: Don't Leave!

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Nudge:
As part of a sekrit project I'm working on:

Simple hypothetical: A PC sees another character leaving a scene.  He doesn't want to do any form of attack, can't give chase, he doesn't know much of anything about the other party to start bringing in Aspects, and he has time for only a single exchange before the other departs.

My thought is: Do a first Impression check to possibly give someone an Aspect, then let the PC make an Intimidation check as a Block (or other skill, but let's say Intimidate for this example).  The departing character can make a check (Conviction?  Discipline?) to beat the block and depart on their action, or fail and....

Or is this more like an Intimidate maneuver to apply "rethinking departing", which the NPC can try and shed on their turn (taking a -1 for their departure as a supplemental, that only applies if they win?) 

What's the best way, mechanically, to demonstrate this?  (And I do actually want to do it with rolls rather than only raw RP - humor me)

Thanks!

Deadmanwalking:
Maneuver with either Intimidate (for a "Don't you dare leave!") or Rapport ("Please don't leave!") or Presence ("Do Not Leave.") to place a "Reconsidering Leaving" Aspect on them which you then tag for effect to make them not leave, at least for an exchange or two. They'd oppose with Rapport or Empathy if they had no particular urgent need to leave, and could possibly use Discipline or Conviction instead if they had urgent business elsewhere.

luminos:
I'd probably do it as a block using an appropriate skill to the situation.  Putting a maneuver aspect on the other person would only inconvenience them if they were leaving the area.

Nudge:

--- Quote from: luminos on April 29, 2010, 09:32:06 PM ---I'd probably do it as a block using an appropriate skill to the situation.

--- End quote ---

Thematically I prefer block, but how would you resolve any attempt to leave? 

If I get a Good (+2) Intimidate Block to prevent you from leaving, does this mean you are free to take action on me EXCEPT for leaving?  Does trying to leave take up my action if I fail to get past your block?  What am I rolling to overcome your block?

luminos:
Leaving, if the block is on leaving, takes up a full action.  The block effectively acts as a "defense" roll against attempts to leave.  I'd roll either discipline or presence to beat the block in that circumstance.

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