The Dresden Files > DFRPG

Quick DFRPG Questions: Evocation vs. Attacks and Stealth

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iago:
Current draft marginalia for YS254 -- there's absolutely no room to put it on the previous two-page spread -- which I'm vetting with my (so far unresponsive) dev staff:

HARRY: Billy, I have a question from the previous pages. Can you do Block evocations instead of rolling to defend? How about counter­spells?

BILLY: I’d rule that you can do it with a block, but keep in mind that when you forego your defense roll, your blocking spell is the only difficulty your attacker will have to overcome—no defense roll means no defense aside from that. If the block is not broken, it would persist until the end of the next exchange.

BILLY: I’d also say that counterspells can’t be done reactively, due to the assessment requirement.

Biff Dyskolos:

--- Quote from: jhosmer1 on April 26, 2010, 01:43:01 PM ---In looking at the rules, I couldn't see anything that allowed him to use magic as a reaction.  (I couldn't find anything that ruled it out explicitly, either...)
--- End quote ---

I was wondering about this as well. Throwing up a shield (Block) on a defencive roll just doesn't seem right. What I was think about was a *fast* attack where you only have time to summon one shift of power so it does no damage. You would just roll 4dF + Discipline as a defence and describe the effect as you like. Spirit, a flash of light that causes your attacker to flinch at the last moment. Air, a gust of wind deflects the blow.

iago:
Fast attacks mean you dive for cover, you don't call up a spell.

iago:

--- Quote from: jhosmer1 on April 26, 2010, 01:43:01 PM ---I also had a stealth question... I was running a playtest on Thursday, and someone wanted to move and use his stealth at the same time. I know Stealth talks about modifiers due to movement, and the Speed Powers can chop 2, 4, or more off modifiers due to movement... but I couldn't find any mention of how movement modifies the difficulty... best I could find was movement modifying the difficulty of any roll (p 312), but that only gave a +2... so the Superhuman and Mythic Speed abilities seem like overkill.

--- End quote ---

This may be a case of things being all spread around. In aggregate, 311-312 talks about looking at various factors that exist and adjusting difficulty appropriately. Movement is but one of them.  And the skulking trapping on YS143 gets into this a bit: "It uses many of the same rules as Hiding, above, but it adds in difficulty factors based on how fast you are moving and the terrain. A slow crawl isn’t much harder, but running is tough. Bare concrete isn’t much of an issue, but a scattering of dried leaves and twigs makes it much more difficult to move quietly." I'll see if I can get into the stuff on YS312 and help it achieve more obvious unity with YS143, but I think the unity is there (just muddy).

Biff Dyskolos:

--- Quote from: iago on April 26, 2010, 07:07:19 PM ---Fast attacks mean you dive for cover, you don't call up a spell.

--- End quote ---

Diving for cover would use Athletics as a defence, wouldn't it? The original question was could evocation be used as a defence. That would mean using either Lore, Conviction or Discipline for the defencive skill.

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