The Dresden Files > DFRPG
Quick DFRPG Questions: Evocation vs. Attacks and Stealth
jhosmer1:
I was running a playtest of my DFRPG scenario I'm going to run, and a player asked a very good question.
His wizard was attacked by a Red Court Vampire. He replied that he was throwing up a shield.
In looking at the rules, I couldn't see anything that allowed him to use magic as a reaction. (I couldn't find anything that ruled it out explicitly, either...)
So, my question is this... if someone is attacking a wizard, can he use a spell for the opposed roll? Seems to me that an answer either way would greatly effect the way the game plays.
I also had a stealth question... I was running a playtest on Thursday, and someone wanted to move and use his stealth at the same time. I know Stealth talks about modifiers due to movement, and the Speed Powers can chop 2, 4, or more off modifiers due to movement... but I couldn't find any mention of how movement modifies the difficulty... best I could find was movement modifying the difficulty of any roll (p 312), but that only gave a +2... so the Superhuman and Mythic Speed abilities seem like overkill.
Not having time to look up anything at the table, I just said, "OK, +1 difficulty for each zone you move through," and that worked for the moment, but I'd like to know what the actual rule is.
iago:
--- Quote from: jhosmer1 on April 26, 2010, 01:43:01 PM ---In looking at the rules, I couldn't see anything that allowed him to use magic as a reaction. (I couldn't find anything that ruled it out explicitly, either...)
So, my question is this... if someone is attacking a wizard, can he use a spell for the opposed roll? Seems to me that an answer either way would greatly effect the way the game plays.
--- End quote ---
Honestly, I forget what Lenny intended here -- I'll see if I can ask him. But Harry does talk occasionally about not having the time to get his shields up, so that's food for thought.
--- Quote ---I also had a stealth question... I was running a playtest on Thursday, and someone wanted to move and use his stealth at the same time. I know Stealth talks about modifiers due to movement, and the Speed Powers can chop 2, 4, or more off modifiers due to movement... but I couldn't find any mention of how movement modifies the difficulty... best I could find was movement modifying the difficulty of any roll (p 312), but that only gave a +2... so the Superhuman and Mythic Speed abilities seem like overkill.
--- End quote ---
Again, can't remember the intent. I'll let you know if I find the time to find anything about it.
iago:
--- Quote from: iago on April 26, 2010, 03:15:18 PM ---Honestly, I forget what Lenny intended here -- I'll see if I can ask him. But Harry does talk occasionally about not having the time to get his shields up, so that's food for thought.
--- End quote ---
I am leaning towards allowing evocation blocks and counterspells as defenses, but I'm doublechecking with the dev team to see if this interpretation flies. Short of that, I might allow it as a "sacrifice your next action" thing, but that's a second-choice alternative; we'll see what the dev query returns.
Edit: Ahhh, and there's the sacrifice, too; if you do an evocation spell as your defense roll, you DON'T get a normal defense roll, so the "block" version ends up being the only difficulty your attacker faces to hit you. That supports the whole notion even more, IMO; that's an interesting choice.
SoulCatcher78:
This brings up a question for me...can you "ready" an action/block/manuever/spell? This would be along the lines of gathering the power needed for the shield but not launching it. If you're surprised it wouldn't be much good but (as the boos point out) not even a monster is faster than the speed of thought.
iago:
There's no "ready action" in the system, really. That's excessively fiddly.
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