The Dresden Files > DFRPG

A few questions on Lawbreaker

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Walker_Blade:
My read on the laws as stated would be that if the intent is to do X to end up at the target's death then the law is broken.  That being said a number of people do things like that who do not have the Lawbreaker stunt.

As pointed out above, Morgan is a good example of this, I'm sure in his fanatical qest to root out warlocks that he has used magic to incapacitate and then killed the person in question.  That being said, he doesn't have the stunt which is part of what triggered this question.

Just to clarify: In my game I would give the lawbreaker stunt to anyone who tied someone up with magic and then killed them.

Moriden:
There are several npcs who arguably[ imo very strongly] should have the lawbreaker stunt but don't. just make the decision for your game and make sure you apply it evenly to pcs and npcs.

PirateJack:
I see it basically as the GM's decision. You have the choice to play the Lawbreaker stunt through a Cosmic Eye view or through a White Council view. In the first you get the stunt if magic reacts to it (a very black and white view, to be sure). The second though gives you a few shades of grey to work with, since the WC allows Wardens to use some very specific breaches of the Laws to happen (such as counter-psychomancy and biomancy as a distilled version of transformation). Personally, I prefer the latter approach but I would imagine the first can be used for some very good introspective games where the very nature of magic is an important part of it.

Deadmanwalking:
In my opinion:

Firstly, ghosts are not the actual dead, and Necromancy is thus not necessary to deal with them (though it can certainly be used to do so, ala Corpsetaker). Secondly, Harry didn't actually compel the ghosts to do anything, he just sorta pointed out their murderers and helped break said murderers protections.

Secondly, in regards to paralysis then murder. In my opinion, the reason that Lawbreaking corrupts is the level of pure belief that has to go into a spell. To work magic you must believe it to be right. Completely. No shadow of a doubt. Believing it is right to physically restrain someone, not so much a problem. Killing someone mundanely? Still no problem. Believing in the rightness of their death enough to kill them with magic (which would include releasing them over a 10 story fall, because you know what will happen, and you need to believe in it to release them)? Problem.

surarrin:
Here is a thought

Does a wardens sword negate deathcurses? maybe that's why they use them as well!

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