The Dresden Files > DFRPG
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Deadmanwalking:
--- Quote from: Moriden on April 25, 2010, 05:14:39 PM ---Fixed
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Cool. :)
--- Quote from: Moriden on April 25, 2010, 05:14:39 PM ---I wanted to go this route , the enchanted item itself is actually a collection of piercings and tattoos over his hands, because hes primarily a biomancer , so while it would certainly be easier and cheaper to just get a mundane version of this its just not how he'd go about doing it. the way i look at it thematically is that each of the daily "uses" is like injecting himself with a potion that would give him claws from a biomancy affect.
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Ah. Gotcha. Hmmm, maybe you should build it as a Conjuration effect? That'd make it last a whole scene, though it'd likely be a higher level effect even for Weapon 1 and thus fewer uses, but then three scenes is alot better than 6 attacks.
EDIT: Yeah, that works. And if you don't care about them being 'believable' (ie: natural looking) it's only Complexity 3 and thus you could have 4 uses per session. See p. 274-275 for details.
--- Quote from: Moriden on April 25, 2010, 05:14:39 PM ---Well its certainly possible i misinterpreted what it meant when it said "defensive uses of an element". ill take minute to re-look at the sections and see how id want to build it as an enchanted item if i had to go that way.
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Oh, you could totally use Spirit like that...but you'd need Evocation to do it. It'd be a magical defense as opposed to an addition to a mundane one.
Moriden:
--- Quote ---Ah. Gotcha. Hmmm, maybe you should build it as a Conjuration effect? That'd make it last a whole scene, though it'd likely be a higher level effect even for Weapon 1 and thus fewer uses, but then three scenes is alot better than 6 attacks
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my current interpretation is that the "item"can be used x times per day, it doesnt specifiy weather the affect of the item can have a duration or not. so the base duration of the "claw affect" is about a minute, i suppose i might want to take a use per day out and put it into "duration"for that. it really should just be an "always on affect" though so honestly im kinda just hand waiving at the math on it. Its good that your calling me on this though, the last thing i need is my gm/fiance, to think im trying to "cheat"
--- Quote ---Oh, you could totally use Spirit like that...but you'd need Evocation to do it. It'd be a magical defense as opposed to an addition to a mundane one.
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remember that thaumaturgy can do just about anything evocation can do, its just slower. It dose look like id have to build it as some kind of block or armor though, which really just doesn't gell well with me. but to bow to the finicky-ness of the rules...
Here some of my thoughts.
Claw item
The claw affect seems to me to be somewhere between simple one part object, and hand held weapon with one or two moving parts. so lets say base complexity 2
Lets add one shift of complexity for "realness" since its a biomantic affect not conjuration.+1
Base one use per day , each use lasts a scene. +1 shift into uses, +1 slot into uses. +3 uses
complexity 3 4 uses/day
So it creates a biomantic transformation creating weapon one claws, for a scene, 4 times a day.
Now for the hard done.
I've currently got a base lore of 4 so...
strength 2 block or armor one vs mind attacks.
okay this just doesn't work for me. there is no situation where a 2 block affect is going to be better then my 4 conviction. and the armor just doesn't feel right. it would be useful against dedicated mind fucking sure. but it just doesn't "feel" like what this kind of warding affect should be so i'm going to go back to a precedent established by lc and have it just give a +x to conviction for the purposes of defending verse mind control.
so we have three options
3 shifts of complexity for +1 to a roll no matter what, +1 for uses per day. +1 item slot for uses per day.
or 1 shift of complexity for a +1 to a roll situationally [defense vs mind control], 6 uses a day
or half affect for a +2 verses mind affecting spells or other supernatural affects always on. one enchanted item slot.
im heavily inclined to use the third but i have a strong feeling that my st will insist that we use the "patch" so ill likely have to use the second.
Deadmanwalking:
The claws look good. As for the other, that looks reasonable enough, though I'm not sure it's precisely how I'd do it.
It is worth noting that it should probably help Discipline, not Conviction, since mental attacks almost always target Discipline. Conviction is only used for the stress track and in a few very specific cases.
Moriden:
--- Quote ---It is worth noting that it should probably help Discipline, not Conviction, since mental attacks almost always target Discipline. Conviction is only used for the stress track and in a few very specific cases.
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Noted , and fixed.
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