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Moriden:
A few other people have posted there characters. or concepts there working on, and since there's been a bunch of discussion on biomancy/permanent transformations i figured id put up what those discussions congealed into for my gaming group. This is essentially a focused talent that had an instinctive understanding of biomancy. he ended up joining am atavistic cult lead by a slightly insane wyld-fae who wanted to "return humanity to its true form" that being something vaguely like lychanthropes. the character managed to actually successfully perform the transformation ritual shortly before the wardens learned about the whole thing. the rest of the story is picked up by his aspect descriptions i believe. please feel free to post any comments/questions, or areas you think i am misusing the system.


High Concept:  Sorcerous Scion of the Old Way
     Trouble: Delved too deeply into Primordial  lore 
Other Aspects see below for where they came from
My friends are my family
"And what rough beast, its hour come round at last"
I protect what's mine
i lost my kitty   : /
I brought the fire!

Background: Where did you come from?
mother is sociable and strange. father is religious fanatic in the bad way. parents got divorced while he was young. his older brother is a golden boy. he studied religion and philosophy as self defense.
My friends are my family

Rising Conflict: What shaped you?
While roleplaying, accidentally joined an animistic cult, run by an insane wyld-fae/creature [Shaun] intent on transforming Talents into half-human half-other creatures. started dating a were-cat named Jessica. Successfully performed said transformation ritual on himself.
And what rough beast, its hour come round at last


The Story: What was your first adventure?   "A Reckoning"
When approached by the Wardens who have discovered that Shaun [the wyld-fae creature] is breaking the Second Law of Magic, It is a close call, but when I realize that only luck allowed me to survive the ritual,and thus the others in the cult would likely die if attempting it.  I help the Warden to kill Shaun and save my friends
Jessica Kitten, Warden Aquilus
I protect what's mine

Guest Star: Whose Path Have You Crossed?
While investigating the fae court in order to give a report to the Wardens, Jessica saw something glimmering off one of the ways. By the time Brian turned back to her, she was gone. He was able to send his report on the Summer Court'
i lost my kitty   : /


Guest Star Redux: Who Else’s Path Have You Crossed?  "Spring Break Smackdown"
Brian gets visited by Jason, who drags him off to Massachusetts to help some mortal guy named Matt. Not realizing how well trained Matt is, Jason and Brian are impressed with his skill with a sniper rifle. Together they take down the vamps, with Matt providing damage and cover fire, Jason burying them and breaking them apart, and Brian following up with gasoline and matches. Turns out the vamps were looking for the Umbrorum, and Matt's parents have to move.
Other Stars : Jason Aquillus, Matthew Stone
"I brought the fire!"

5 Superb      [2]   Discipline, Endurence     
4 Great        [2]   Conviction, Lore   
3 Good        [2]   Fists, Presence     
2 Fair          [3]   Might, Scholarship, Athletics
1 Average    [5]   Survival, Weaponry, Rapport, Investigation,  Burglary

Stunts & Powers                     [-9]
Thaumaturgy                    -3   [currently only know biomancy and warding]
   +1 Complexity: Biomancy
Transformation
  Inhuman Strength                     -2
  Inhuman Recovery*                   -2
  Supernatural Toughness*           -4
  Echoes of the Beast                  -1
    Night vision, Predators communion,+1 to Might, Alertness, intimidation. When being inhuman
  Human Guise                          -0
*Catch                                       +3
   Judeo-Christian faith/Gold: can be researched

1EIS  Focus Item: "Silver Piercing Crown Set" +1 to a roll situationally [defense vs mind control],  4 uses a day
2EIS  Enchanted Item"  "Claws" Enchanted Item: weapon Rating two claws, for a scene, 5 times a day

1EIS free


Updated with appropriate revisions

Deadmanwalking:

--- Quote from: Moriden on April 25, 2010, 04:37:46 PM ---1FIS  Focus Item: "Silver Piercing Crown Set" +1 Defensive Control Spirit
--- End quote ---

Since you lack Evocation, a Focus item of this sort is useless to you. You could instead have one granting, say, +1 Complexity or Control to Warding, or Biomancy, or some other Thaumaturgy area.


--- Quote from: Moriden on April 25, 2010, 04:37:46 PM ---2EIS  Enchanted Item"  "Claws" Enchanted Item: Weapon Rating one,  Can be "Un/Sheathed" 6/day
--- End quote ---

These work, but personally I'd up them to Weapon 2 5 times per day, or so. Or skip them entirely depending on whether your GM will allow them to nstack with Inhuman Strength.


Other than that, looks good mechanically (and really awesome thematically). Though from the perspective of effectiveness, I'd probably switch out Fists and Conviction. Conviction's decently useful in Thaumaturgy, but nothing to write home about. Also, what's your Thaumaturgy specialty in? You don't specify.

Moriden:

--- Quote ---1FIS  Focus Item: "Silver Piercing Crown Set" +1 Defensive Control Spirit
Since you lack Evocation, a Focus item of this sort is useless to you. You could instead have one granting, say, +1 Complexity or Control to Warding, or Biomancy, or some other Thaumaturgy area.
--- End quote ---

its meant to be purely defensive vs mind control. my understanding is that it would give a +1 bonus to defensive conviction rolls vs spirit magic.


--- Quote ---These work, but personally I'd up them to Weapon 2 5 times per day, or so. Or skip them entirely depending on whether your GM will allow them to nstack with Inhuman Strength.
--- End quote ---

There basically just mechanical work around, theirs no way im paying -1 for claws. so i just made them as an item. i didn't want them to be "better" then claws though so i kept them at weapon one and just put everything else into uses per day, i would have simply made them weapon one always on, and retractable but the "pacth" disallowed that.

--- Quote ---Other than that, looks good mechanically (and really awesome thematically).
--- End quote ---
Thank you


--- Quote ---Though from the perspective of effectiveness, I'd probably switch out Fists and Conviction. Conviction's decently useful in Thaumaturgy, but nothing to write home about.
--- End quote ---
Yeahp his skill set up is heavily influenced from who he was before the transformation ritual. over time they'll settle out into a more useful spread but i felt starting sub optimally would better represent the "learning" process of his new body, and i wanted to make sure that his casting stats where sufficiently high that he mathematically could actually have cast the complexity 36 or so ritual he did in his back story. As a note advancement wise hes going to be picking up the sight and evocation next as the warden he met in his first adventure is tutoring him in magic. so in the fullness of time he'll actually be attempting to test for white council membership.



--- Quote --- Also, what's your Thaumaturgy specialty in? You don't specify.
--- End quote ---
+1 to complexity, its right under thaumaturgy.

Deadmanwalking:

--- Quote from: Moriden on April 25, 2010, 04:58:58 PM ---its meant to be purely defensive vs mind control. my understanding is that it would give a +1 bonus to defensive conviction rolls vs spirit magic.
--- End quote ---

Hmmm. That's not really a Focus Item...those help explicitly with Evocation or Thaumaturgy only. You could probably do something like this with an Enchanted Item, but I don't know how it'd work mechanically.


--- Quote from: Moriden on April 25, 2010, 04:58:58 PM ---There basically just mechanical work around, theirs no way im paying -1 for claws. so i just made them as an item. i didn't want them to be "better" then claws though so i kept them at weapon one and just put everything else into uses per day, i would have simply made them weapon one always on, and retractable but the "pacth" disallowed that.
--- End quote ---

Well, since they're an item, why not just have metal claws as a mundane (Weapon: 1) weapon? They'd use Fists for obvious reasons. Maybe have them concealed via being enchanted? Build the Enchantment part as a Veil on the claws...


--- Quote from: Moriden on April 25, 2010, 04:58:58 PM ---Thank you
--- End quote ---

You're welcome. And I call 'em like I see 'em.  :)


--- Quote from: Moriden on April 25, 2010, 04:58:58 PM ---Yeahp his skill set up is heavily influenced from who he was before the transformation ritual. over time they'll settle out into a more useful spread but i felt starting sub optimally would better represent the "learning" process of his new body, and i wanted to make sure that his casting stats where sufficiently high that he mathematically could actually have cast the complexity 36 or so ritual he did in his back story. As a note advancement wise hes going to be picking up the sight and evocation next as the warden he met in his first adventure is tutoring him in magic. so in the fullness of time he'll actually be attempting to test for white council membership.
--- End quote ---

Cool. As long as you're aware of what you're doing. Character should always trump mechanics.


--- Quote from: Moriden on April 25, 2010, 04:58:58 PM ---+1 to complexity, its right under thaumaturgy.
--- End quote ---

Ah. You need to specify an area that you get the bonus in (like Wards or Biomancy), it's not general. Look at Harry's sheet, he's got his in Divination.

Moriden:

--- Quote ---Ah. You need to specify an area that you get the bonus in (like Wards or Biomancy), it's not general. Look at Harry's sheet, he's got his in Divination.
--- End quote ---
Fixed


--- Quote ---Well, since they're an item, why not just have metal claws as a mundane (Weapon: 1) weapon? They'd use Fists for obvious reasons. Maybe have them concealed via being enchanted? Build the Enchantment part as a Veil on the claws...
--- End quote ---

I wanted to go this route , the enchanted item itself is actually a collection of piercings and tattoos over his hands, because hes primarily a biomancer , so while it would certainly be easier and cheaper to just get a mundane version of this its just not how he'd go about doing it. the way i look at it thematically is that each of the daily "uses" is like injecting himself with a potion that would give him claws from a biomancy affect.


--- Quote ---Hmmm. That's not really a Focus Item...those help explicitly with Evocation or Thaumaturgy only. You could probably do something like this with an Enchanted Item, but I don't know how it'd work mechanically.
--- End quote ---

Well its certainly possible i misinterpreted what it meant when it said "defensive uses of an element". ill take minute to re-look  at the sections and see how id want to build it as an enchanted item if i had to go that way.

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