The Dresden Files > DFRPG
Problem Stunts
Deadmanwalking:
--- Quote from: Jetan on May 01, 2010, 01:33:01 AM ---I realize this probably won't get seen, but I'll add a comment just in case. Riposte has a use that seems much more powerful than two shifts, and thus seems broken (compared to the discussion of it above). I'll lift the one material comment from the martial arts thread:
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Well, sometimes it's better than two shifts. When fighting another person with a sword (or anyone attacking with Fists who has more Fists than Athletics) it's debatably worse, since it just replaces your next attack with your defense and their next defense with their attack. You could easily have rolled better than that if you'd chanced it, particularly if you outmatch them (or they have lower defense than attack skill). Now, the ability to choose when you use it makes it very nice, but still there are a large subset of times when, mechanically, you're better off not using it. It looks overpowered when you use it, because (by definition) you wait until it's most beneficial to do so. Compare it to a stunt that gives +1 to all Weapons rolls when fighting a single opponent (or a similar one for fighting groups) in a variety of scenarios and I think you'll find it less broken.
--- Quote from: Jetan on May 01, 2010, 01:33:01 AM ---"Riposte seems too powerful: as described, it precludes the attacker from employing other means of defense (e.g., it let's an axe wielder parry a mage's wimpy athame attack, skip right past his +10 magical block, do potentially wopping weapon damage, and potentially pop the shield since it was bypassed to boot).
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Shouldn't it? Evocation shields aren't skin tight, if you've reached through to attack somebody you are, in that moment, vulnerable. Though I'd say since it never encountered the shield it doesn't pop it.
--- Quote from: Jetan on May 01, 2010, 01:33:01 AM ---Prototypical fencing also has people countering a riposte, setting up an opportunity for it to lead people in, etc. With this stunt as currently written, the target cannot even invoke aspects to save himself form the attack. Perhaps it should permit you an immediate attack at a bonus or some free stress (as in SotC), but not obviate the combat process and all the mechanisms that it engages. Since ripostes worth mentioning are interesting storywise, perhaps it allows you to spend a fate point for a free immediate attack (possibly even at a minus; it is free, after all)."
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I think it works fine as is, personally.
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