The Dresden Files > DFRPG

Dismissing Conjurations (which has turned into another Laws of Magic thread)

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iago:
It is not the game's job to fix malfunctioning social dynamics in a play-group. We've written a game for people who can play as mature, rational individuals. If there are screaming diatribes around the Laws, I can say firmly that that is in no way our problem nor our fault.

I feel the discussion in the books is flexible but reasonably comprehensive. You can use the info in the book to draw a firm line as to what constitutes a violation. If you have players who need that kind of firmness, then do so, and do it up front rather than in play. We've given you the tools. It's up to you to make sure you don't hammer your thumb. 

Moriden:

--- Quote ---do it up front rather than in play
--- End quote ---

This part at least ill agree with.

SaintAndSinner:
I think you must tell the players up front how you'll be utilizing these rules.  No doubt. 

As an aside, if you use magic with the intent to kill but don't you don't get the LB stunt.  If you do kill you do.  This makes sense to me since you've sort of finished your intent 'closing the circle' of the magical effect so to speak.  You made that irrevocable choice.

iago:

--- Quote from: SaintAndSinner on April 24, 2010, 06:22:11 PM ---As an aside, if you use magic with the intent to kill but don't you don't get the LB stunt.  If you do kill you do.  This makes sense to me since you've sort of finished your intent 'closing the circle' of the magical effect so to speak.  You made that irrevocable choice.

--- End quote ---

Yep. That ties into how many all of the Laws operate, really. Doing the undoable, messing with the natural order of the universe by imposing your will upon it, etc.

RogerC:
Anyone feel like answering the original question?  Thanks =)


Cheers,
Roger

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