The Dresden Files > DFRPG

The First Law Question.

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srl51676:
Sorry but again I point to Molly. She was an "innocent" and new nothing about the laws or rules of magic but look at her character sheet and read the book. The magic enforces the laws weather you know about them or not. Even if the bomb is never used the act of constructing an indiscriminate weapon with the force of your life and the direction of your will twists your soul. The only argument I could see would be someone with a child like IQ that just wanted to see the pretty lights and hear a loud boom. No functioning person over 10 or 13 could really deep down think that bombs are like the movies and that the henchmen crawl out the windows of the car after it blows up. I was 10 when I watched the A-Team and I knew that it was lame that they used machine guns but no one ever got shot. If you really want to play him then play the events make the bomb take the stunt and then have him work to change his ways just like Molly and Harry it a great character development to figure out how to atone for what you have done in the past.

Deadmanwalking:
Molly didn't know the Law, but she still chose to break it. The guy I'm talking about would, hypothetically, not be making that choice. He'd be having misplaced faith that the people he's making the bombs for wouldn't let that happen.

And you don't need a low IQ or being child-like to put your faith in the wrong people, particularly if they're very persuasive. As I suspect certain anti-Vampire freedom fighters/terrorists would be f they got their hands on a magical bomb-maker.

Korwin:
Normally I would give the Bomb-maker the "Lawbreaker First Law" Power. (-2 Refresh, for more than 3 bombs).

I could see an argument, that the First Law is only an Human (as opposed to an natural law) law.
That the White Council tries with it to limit the Powers of Wizards over Mortals.
(Killing/Dying is natural, ask any meateater).

But then you would need to seperat the seven laws into.
Only an Law because the White Council said so, and
An Law because it twists your soul.

KnightFerrous:
Also don't forget during Changes:

(click to show/hide)Molly says that Merlin wrote the laws of magic
So did he discover what taints your soul and quanitfy it? Or did he warp mortal magic to fit his laws?

Moriden:

--- Quote ---So did he discover what taints your soul and quanitfy it? Or did he warp mortal magic to fit his laws?
--- End quote ---

I could make a strong argument that breaking the laws in no way warps your soul any more then just plain using magic dose. The effect of the lawbreaker stunts is that if you do it to much your aspects start to change to reflect the law that your breaking right?

The catch is two fold, one to use magic to do anything you need to completely believe that that action is right and secondly that at every minor milestone you may change an aspect to reflect a change that has happened to your character.

Combine this thematic rule and statistical rule and completely ignoring the laws of magic, if your playing a blaster who likes to kill people with fire all of your aspects will reflect that fact over the fullness of time. 

So whats the point of the lawbreaker stunts at all? Play balance, plain and simple. you have to take them and they cost refresh entirely to "force" a character over the npc limit if you go "to far". im going to stop here before getting into my personal opinion on weather or not play balance on this scale is necesary. 

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