The Dresden Files > DFRPG

Some Guidelines for Thaumaturgical Shapeshifting?

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Wyrdrune:
I have to admit, sometimes it is not easy to see the FATE solution of such things. the DFRPG is my first FATE game (have played a lot of d20 games, SR in all 4 editions and DnD in all 4 editions (though do not really like the 4th), and old WoD, especially mage).

Biff Dyskolos:

--- Quote from: Korwin on April 20, 2010, 04:09:06 PM ---(Demonic Co-Pilot would work too?).
Thats another Refresh (Total of 5) or 2 Shifts of Power. = Complexity of 11

--- End quote ---

In the context of shapeshifting Thaumaturgy, I would say that Demonic Co-Pilot is right out of the question.

1) there are already Thaumaturgy rules for containing, summoning and binding. Your system would just bypass them for the cost of a 2 shifts.

2) Demonic Co-Pilot requires you to have an aspect which can be compelled to represent the demon's agenda. Changing your aspects is outside the scope of Thaumaturgy.

Korwin:

--- Quote from: biff_dyskolos on April 21, 2010, 08:14:06 PM ---In the context of shapeshifting Thaumaturgy, I would say that Demonic Co-Pilot is right out of the question.

--- End quote ---

Mechanical I'm not seeing how Demonic Co-Pilot helps you master your new body, anyway.

JustinS:

--- Quote from: Korwin on April 22, 2010, 06:07:49 AM ---Mechanical I'm not seeing how Demonic Co-Pilot helps you master your new body, anyway.


--- End quote ---

Mechanically, it stops people from being able to use assessment actions to 'discover' that you have no idea how to use the body you have...

If you want one as part of ritual magic, summon one and let it posess you...

kjpowers:
So, I have a more focused thematic question. To make it all make sense, I'll give a quick rundown of the character, Ted Richardson, who was at one time, one of the few Hedge Wizards working for the Venatori Umbrorum. A former Apprentice Wizard of the White Council, he enlisted in the U.S. Army in WWII before he could test for membership in the council (a convenient excuse - he never liked that wizards were more concerned with their own well-being than that of mortals, the perpetual food of the supernatural world). Following service in WWII with the elite Devil's Brigade and, later, service in Korea with the 8th Army Rangers, Ted had to leave the service because his still-strong magical power was beginning to make it impossible to be around 1950's army technology.

Ted took back up his magical study, though his 15 years or so away from complex magic made gaining a full scope of thaumaturgy impossible. So he instead developed as a Hedge Wizard (not a lawbreaking sorcerer) with strong evocation skills and a rituals: biomancy specialization. As part of his story, Ted was blacklisted after hunted down and killed a dozen ghouls that were preying on people in the Tenderloin district of San Francisco. The rest of the clan declared a vendetta against Ted, and he's been forced into a sort of witness protection program by the Venatori.

Okay, long question, I know, but I've had this idea that the main way Ted has been able to stay alive, but still working for the Venatori, is by using the biomancy to mimic the forms of other people. Not as a disguise for spying purposes, at least not normally, but because he has to live under an assumed identity. Would the biomancy specialization work for this, or should I just throw down and buy the "Mimic Form? I mean, he's really not a combat shapeshifter, and a lot of the talk on this thread has been centered around that aspect of shapeshifting.

Given that I've only had the pdfs for a week (they're awesome) and I've never played pen-and-paper rpgs, I'm trying to take this all in as best I can. The threads on this forum are excellent, and everyone seems to be so helpful, I felt like this was the time to go from stalker to poster. I'd appreciate any help folks can give.

Regards,

Kev

 

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