The Dresden Files > DFRPG
Dresden files LARP
Abstruse:
Bianca's Ball is the only point in the novels where a lot of different types of characters got together and fighting wasn't the main objective. Even if you don't do that exactly, you'll have to do something similar to that. Possibly a Council meeting with emissaries from the other supernatural powers. It's cliched in LARP circles, but it's the only way I can think of to get a bunch of Dresden Files characters together without everyone wanting to behead/immolate/crush/eat/etc. at least one other person.
The Abstruse One
Darryl Mott Jr.
Darrington:
Hmmm.... Dresden LARP. That would be interesting. Should this ever take off, maybe I'll have something else I can check out in California should I be forced to resort to going there for my car. I've absolutely no experience with LARPing, so maybe I shouldn't ask how magic and such could be pulled off, and with that many people. :o
DA
Erlkoeneg:
In response to Abstruse; my current idea isn't entirely cannon, I'm just using some loose ends I want to see tied up, and there might be some deal of combat going on.
And Darrington, feel free to come, westfinder is always looking for new converts. If your going to be in the bay area whnever this happens (No date yet), feel free to come. No experience neccesary, most of the systems for this game would be a little different than usual anyway.
finarvyn:
I'd be interested in seeing the rules you use for this. I've never gotten "into" LARPs and the logistics seem pretty huge. How do you coordinate so many people? How do you regulate what players may or may not attempt to do? How do you run magic?
Etc, etc. Any hints or details would be appreciated. :)
Erlkoeneg:
haha, now I get to explain it all.
The basics of a game, at least in this sense is simple.
There is the game's writer, who makes up stuff for the game. Before the game actually happens, they must write several things
-PC list, the list of all the player-characters in the game.
-Motives, write down all the motives each character has.
- The flow, which is a general idea of how the game SHOULD go.
-character sheets, a description of the character, their past, personality, what they can do, etc.
- The tease, just a short storie to open up the game, possibly provide a prologue, and set the tone of the game.
How does one regulate what players may opr may not do? You don't, really. Once everyone has gotten their character sheets and everyone knows their motives and all relevant backstory and has gotten 'into character', the game just, goes. Everything is improved, and it might wind up following the flow, or it might go in a completely different direction. The bad guys might win, everyone might die, or the heroes survive triumphantly, it really all depends.
The magic system for westfinder is fairly straight forward, but would take too long to describe. For a game like this, the system would be tweaked somewhat. Most of the magc would be what we call "improv magic" Where a characters reaction is based in part on what they know of the spell, and whatever specifics might guide that character (For example, thrusting your hand out and shouting "shower of nails!" at a faerie would elicit either death or extreme pain, then death, while on someone whereing armor, they woudl have the options of a) shruggin it off, b) grunting, then fighting as if in pain, or c) being severely disabled, at least until healed).
note, this is a rather incomplete description, as I don't have much time on my hands. sorry.
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