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finarvyn:

--- Quote from: Erlkoeneg on February 02, 2007, 04:35:53 PM ---There is the game's writer, who makes up stuff for the game. Before the game actually happens, they must write several things

-PC list, the list of all the player-characters in the game.
-Motives, write down all the motives each character has.
- The flow, which is a general idea of how the game SHOULD go.
-character sheets, a description of the character, their past, personality, what they can do, etc.
- The tease, just a short storie to open up the game, possibly provide a prologue, and set the tone of the game.
--- End quote ---
Eek! So the writer has to come up with all of the character information, including the motivation for each character? That sounds like a lot of work and seems like it would drain the creativity out of the game for the players, unless I'm misunderstanding what you mean above. I can certainly see where a general plotline would be in order, but the rest of it sure sounds exhausting.

Too bad the magic system is improv; I think the magic in DF is one of the aspects that makes the books somewhat unique and had hoped that you had something more concrete.  :(  Well, maybe it is concrete but hard to explain?

Erlkoeneg:
all the character information the writer has to come up with is really only to enable the player to get into the character, and be able to improv and act acordingly. Past the general mindset of the character and its histroy etc, the player has complete freedom. and yes, it still takes a long time.

and as for the improv magic, that's just the basic system. This will be a somewhat unusual game (There are actualy several systemized aspects of the magic system, such as druids, clerics, alchemists, oneiromancers, summoners, and runecasters) and we will have to permute the magic system slightly to fit the basics of the dresden universe.
(It takes a lllooonnnggg time to explain, but its still the most simple of any magic system I've ever come across0

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