Author Topic: Dresden Files MUSH  (Read 44567 times)

Offline Minion

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Dresden Files MUSH
« on: June 03, 2006, 12:41:18 AM »
Slap me, Fred if I shouldn't be posting this here. :) Or remove it. But don't take away my mojito because I need that.

Once the game system is out I am opening a MUSH (online text based RPG for those not that geeky). It's called Semiautomagic.

No, it's not in Chicago and no there's no canon characters. (Unless Jim wants to stop by. . .oh, I shouldn't say that as Shannon has said she'd kill me for encouraging any sort of behavior!) :)

For those who're unable to play the oh so nifty system with a tt group there will be a place online for you.

Offline iago

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Re: Dresden Files MUSH
« Reply #1 on: June 03, 2006, 12:58:39 AM »
No slapping!  Post away!
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Offline KitsuneSam

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Re: Dresden Files MUSH
« Reply #2 on: June 03, 2006, 05:27:19 PM »
That would be awesome. ^___^

Offline johntfs

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Re: Dresden Files MUSH
« Reply #3 on: June 04, 2006, 09:00:31 PM »
What's the link to it?

Edit, nevermind, here it is:

http://community.livejournal.com/semiautomagic/profile?mode=full
« Last Edit: June 04, 2006, 09:10:11 PM by johntfs »

Offline Minion

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Re: Dresden Files MUSH
« Reply #4 on: June 04, 2006, 09:54:22 PM »
Yea, the jc community is pretty bare right now. I'm awful at updating and RL kicked me pretty hard with a million things and *excuseexcuseexcuse* This is why my book will never get written. :) I'm too easily distracted.

If you want to log into a bare room and read way needing to be rewritten news files as my proof reader was so clearly absent when I wrote them you can find us at semiautomagic.com 4324.

Offline Mickey Finn

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Re: Dresden Files MUSH
« Reply #5 on: June 05, 2006, 02:48:12 PM »
When the MUSH goes live, you should change to port 1313 ;)
We are not nouns. We are VERBS. -Stephen Fry
The Universe is made of stories, not of atoms. -Muriel Rukeyser

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Offline Minion

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Re: Dresden Files MUSH
« Reply #6 on: June 06, 2006, 04:15:13 PM »
1313 is, I'm pretty sure, already taken on the host I have. It was going to be 4321 as that's what we'd been using before when we ran our other game, but the other game wasn't taken down and so on and so forth. :)

To answer a few inquiries I've gotten:

The game is set in the Baltimore/DC area. (Brush up on your Poe, folks. It'll come in handy!)

Timewise it's going to be during the war in an unspecified timeframe. DC is unofficial neutral territory for assorted reasons that will be made clear in game when it starts. Baltimore? Well, it'll be reclaiming it's title as murder capital of the world I imagine.

The grid is not going to be large at all.

Players will be limited to humans. No elves or spirits or werecritters or vampires.

As the swords are canonly tied up there will not be Knights of the Cross. There will be other options available to religious crusader types, of course.

I think that covers it all for now!
« Last Edit: June 06, 2006, 07:35:28 PM by Minion »

Offline Rechan

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Re: Dresden Files MUSH
« Reply #7 on: June 08, 2006, 02:02:40 AM »
Awww, humans? ._.

Offline Mickey Finn

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Re: Dresden Files MUSH
« Reply #8 on: June 14, 2006, 01:52:07 PM »
Hey, don't knock the humans. You can do a lot of interesting things with humans.

Of course, you're talking to someone who often plays mortals on vampMUSHes.
We are not nouns. We are VERBS. -Stephen Fry
The Universe is made of stories, not of atoms. -Muriel Rukeyser

Podcast: http://thegentlemennerds.com/

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Offline finarvyn

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Re: Dresden Files MUSH
« Reply #9 on: June 14, 2006, 02:35:48 PM »
The game is set in the Baltimore/DC area. (Brush up on your Poe, folks. It'll come in handy!)
Just thought I would mention that the "official" non-Chicago city setting for DFRPG is going to be Baltimore. I'm not sure how easy or hard it would be to change yours, but Rob recently revealed this information on the DFRPG main page.
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Offline iago

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Re: Dresden Files MUSH
« Reply #10 on: June 14, 2006, 06:46:09 PM »
The game is set in the Baltimore/DC area. (Brush up on your Poe, folks. It'll come in handy!)
Just thought I would mention that the "official" non-Chicago city setting for DFRPG is going to be Baltimore. I'm not sure how easy or hard it would be to change yours, but Rob recently revealed this information on the DFRPG main page.

Honestly, if the MUSH goes in a completely different direction, or chooses to blend things together with our version, great!  One of the big points we'll be making in the game is all about how the setting is yours to take charge of.  Make the world you want!  It's entirely possible the Baltimore that the MUSH folks want isn't the Baltimore that we end up creating.  And that's fine.
Fred Hicks
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Offline Minion

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Re: Dresden Files MUSH
« Reply #11 on: August 24, 2006, 07:57:39 PM »
Argh. Not that things are not moving along and all. . .but. . .but. . .

I cannot stop thinking about a pulp mush. :( Partly because I've been watching Sky Captain. Partly because we're gearing up for a pulp miniature game. Partly because preorders for SOTC soon! Yay!

And, let's face it, Harry would make an awesome pulp hero for a certain author to come app.

So, argh! Trying to stay on track is very hard right now when pulp calls my name. :)

Offline Mickey Finn

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Re: Dresden Files MUSH
« Reply #12 on: August 24, 2006, 08:08:53 PM »
Pulp's good for you. All that fiber.
We are not nouns. We are VERBS. -Stephen Fry
The Universe is made of stories, not of atoms. -Muriel Rukeyser

Podcast: http://thegentlemennerds.com/

Wormwood Mysteries:
"All The Pretty Little Horses" http://www.amazon.com/dp/B00W8FE3FS 
"Sign of the Times" http://tinyurl.com/DirtyMagick

Offline Mickey Finn

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Re: Dresden Files MUSH
« Reply #13 on: December 29, 2006, 04:37:21 PM »
*Coyote peeks in, looks about*
Hello?
We are not nouns. We are VERBS. -Stephen Fry
The Universe is made of stories, not of atoms. -Muriel Rukeyser

Podcast: http://thegentlemennerds.com/

Wormwood Mysteries:
"All The Pretty Little Horses" http://www.amazon.com/dp/B00W8FE3FS 
"Sign of the Times" http://tinyurl.com/DirtyMagick

Offline Northcott

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Re: Dresden Files MUSH
« Reply #14 on: January 25, 2007, 07:24:43 PM »
I've always thought that the root FATE system would make for a better set of MU mechanics than any other on the market, given FATE's leaning toward co-operative storytelling.  I'd be interested to see where this idea goes.