The Dresden Files > DFRPG

Enchanted Items Patch - Important, holy crap!

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Lanodantheon:
Someone breaks the game and the Lead Designer fixes it in less than an hour?

....I LOVE YOU GUYS...... ;D ;D ;D ;D ;D :'( :'( :'(

void:
Hope nobody missed me. Been out for a week due to surgery, good times. Still recovering, but I found I'm finally lucid enough to try to catch up.

Honestly, I think people are also overlooking something simple: If someone has a tendency to show up to fights using the magical equivalent of a tacnuke, they're going to get NOTICED. Any enchanted item must be carried in order to be used, and will be trivial to notice/find by even half-assed practitioners.

People will come after you for your gizmo, either to have it themselves, to keep you from having it, or to keep someone ELSE from taking it from you. And since you're a one-trick pony, it won't be hard for someone of sufficient determination to do so.

The story will quickly become about the item, keeping your control over it, and surviving the attempts to keep it. This can be both used as a way to justify the item (perhaps everyone enjoys the edge of the seat 'omg, the fight came to us again, how will we hold onto the mystic amulet of pwnz0r this time' action), or as a way to get the powergamer to get sick of "I've LOST my wadget AGAIN?!" and think up a more clever approach.

Not to mention a weapon of that strength is probably going to get aimed at a mortal at some point, and we already have a huge stack of tools for dealing with THAT through story.. ;)

I might not want something like this in my game, either, but I think trying to scramble to 'patch' the 'hole' is kind of understating the capacity of the game to self-correct without more fiddly rules. :)

As an exercise in curiosity for everyone, if you were going to design a 9 refresh offensive item of power, what would it look like?

luminos:

--- Quote from: void on April 21, 2010, 10:48:27 AM ---
As an exercise in curiosity for everyone, if you were going to design a 9 refresh offensive item of power, what would it look like?

--- End quote ---

This is without putting to much thought into it.  I can probably come up something a lot more munchkinly if I take my time to think up stuff.  I'd give it the All Creatures are Equal Before God trapping of the Swords of the Cross, which I estimate is about -3 (I'm assuming that the other -2 comes from it being holy, and increasing weapon skill).  Then I'd let it give its user Mythic Strength.  I'd make the item a large axe or warhammer (it is what it is) to make it worth weapon:2 or 3, and to let it be something that I could justify getting the Devastating Blows bonus for Mythic Strength.  That gives me 7 points spent after taking into account the item discount, so I still have two left.  Might as well give it the True Aim trapping from the Swords of the Cross as well.  This is where I'd try to pull a fast one on the GM, and let it give me Supernatural Sense.  What is that I hear?  You don't think that Supernatural Sense sounds all that bad, especially compared to the other abilities I loaded it with?  You haven't even seen the beauty of this move yet.  You see, I'd define the "sense" as being supernaturally drawn towards the item, and always having at least a vague idea of where it is at.  Lets see you try to take it away from me now, GM!

void:
Knowing where it is and being able to lay your hands on it are two rather different things.

luminos:

--- Quote from: void on April 21, 2010, 11:55:45 AM ---Knowing where it is and being able to lay your hands on it are two rather different things.


--- End quote ---

That's very true.  I can see a GM saying "Do you by any chance have the Aquatic power", "Nope", "Oh, what a shame, your hammer just happens to get lost at the bottom of Lake Michigan."

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