The Dresden Files > DFRPG

Werebear Problem...

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JosephKell:

--- Quote from: Saedar on April 11, 2010, 12:14:38 AM ---No, because then you could be immortal (basically) for -9 refresh.
--- End quote ---
And there it is.

LCDarkwood:
I'd probably rule that if you can take a consequence at that time, then you should, and if you can't, then you're taken out. The trauma of shifting back leaves you worse off.

Wizard H:
I would go with silver, I figure silver works as a catch for pretty much any shifter.  I actually will be running a bear shifter in the Korean based game we're getting going here, but he's descended from an ancient Fae Bear of the Summer Court.  So his catch is iron.  Plus he's only getting Inhuman Strength and Inhuman Toughness in bear form, but will have Inhuman Recovery in both bear and human forms.

The Codex:
So I was thinking about this again, and the taken out result seems to fit the most because the player has been 'forced' to change form to a human, an no design on his own fate  ;D...

In regard to the catch I was thinking what if you wanted to create a Rhino for example that chases a player through a zoo (its an example i would never do that to my players, although .....) a rhino doesn't have a catch really other than its a mortal creature, i want to use inhuman toughness to represent a tough hide and huge size, could i have a catch +0 mortal creature? so it has no supernatrual catch but it is mortal and will age die, can be druged poisened etc....

I am just not sure how big or particularly tough animals, and when I say animals I mean Bears, Rhinos, Elephants, etc etc which are mortal need to have a catch at all, it just seems weird in these cases... :-\.

void:
If all else fails, you can go, "The Catch [+0]: The eyes are unprotected." I mean, that's almost always true, isn't it? And hitting such a small target on a large creature isn't really that much help most of the time. :D

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