The Dresden Files > DFRPG
Werebear Problem...
The Codex:
I want to have Inhuman Strength and Inhuman Toughness for a werebear character except that acording to the rules you must have a catch,
what sort of catch would you have for a werebear?
a silver etc does not "effect" wereforms?
any advice?
Lanodantheon:
Give him a Catch that doesn't give very many points. My advice would be Indirect Magic, like Harry's voodoo doll. TO damage you they have to hurt you fundamentally. You could also include magic that distrupts the magical construct that gives you a Bear shape(it is made of ectoplasm).
Since it is very hard to come by knowledge, you won't get much of a discount for it.
This could probably use a sidebar IMHO.
thegrinner:
You could go with one of the general werewolf catches and continue the inherited silver theme. Possibly some sort of plant, or bones from a 'real' bear. Fire might work as well. Maybe a specific processed material like a metal or polymer, in the 'not natural' sense?
iago:
Also, remember, you can always posit a +0 Catch as a bit of a shrug -- let the GM fill in the details (or whoever) down the line. A +0 catch says "there's a weakness here, but it's really rare and few know of it". The idea of always needing to take a Catch is there in part to reinforce the thinking that there's always a chink in the armor -- because in the DFverse, there is.
Valarian:
I've been thinking Werebear as well :)
You don't necessarily have to go with the supernatural powers. You get the skill rearrangement with the change. I've been considering just shifting Might, Endurance and Presence right up the skill tree for the beast form.
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