The Dresden Files > DFRPG

We had our first Session and...

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void:
A set of quick reference sheets as a separate download would be awesome anyway. Great for linking to a member of an online play group who can't lay their hands on the books.

Could we get THESE in printer-friendly format? :D

iago:

--- Quote from: Carabas on April 11, 2010, 10:53:37 AM ---What I am kind of missing is a quick reference sheet for magic. It is all over the text and having a handy one page summary as handout for the players of sorcerers and wizards would be nice. Then they could quickly construct their own spells without guidance by the GM.

--- End quote ---

What's missing, specifically, from the magic stuff on YS411? Is it the details necessary to *construct* rotes and suchlike? The intent was for 411 to cover 90% of what you'd need in-conflict, in-play, at least.

iago:

--- Quote from: void on April 11, 2010, 01:33:39 PM ---A set of quick reference sheets as a separate download would be awesome anyway. Great for linking to a member of an online play group who can't lay their hands on the books.

Could we get THESE in printer-friendly format? :D

--- End quote ---

Eventually, yes. But that comes after a few other things in my timeline.

Carabas:

--- Quote from: iago on April 11, 2010, 03:09:32 PM ---Is it the details necessary to *construct* rotes and suchlike?
--- End quote ---

Yes, exactly those details. For a couple of reasons. Without a summary, you have to hunt down the rules in the rules section. That's not very handy for players without the rulebook (And in my experience, usually there is only one book to go around at the table. Fact of live if the majority of your gamers are casual ones). Also, it would be nice for the GM to have an at a glance summary for use with his NPCs. There is no "at a glance" summary for constructing rotes and thaumaturgy spells in the whole book. Charts in the appendix would remedy that.

My players will not be relying on rotes very much, because they are used to Mage and thinking about potential spell effects on the flight.


--- Quote from: iago on April 11, 2010, 03:09:32 PM ---The intent was for 411 to cover 90% of what you'd need in-conflict, in-play, at least.

--- End quote ---

Well, I'd say it covers about 30%. Because the actual mechanics for casting your spell are quite easy to remember, as soon as you have determined the difficulty. And determining the difficulty relies on constructing the spells in the first place.

Since yesterday, I am speaking from experience. Because appropriate to the subject of the thread, we ran our first DFRPG scenario. It went rather well :)

iago:
We definitely don't have room for that summary in the book itself, but if someone cares to write it up and toss it at us in a Word document or something, I can make it all pretty for downloadability. :)

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