The Dresden Files > DFRPG
We had our first Session and...
Ink Slinger:
...it went pretty well. We spent about 3 hours doing character creation. (Not a solid 3 hours, my guys chit chat worse than my girlfriends) Everyone seemed to understand fairly easily each character Template, even the two people in our group who either haven't read or just started reading the series. Aspects were a little tough, but we think we've got them figured out. We decided to take the week and look everything over decided if we like what we called them and nail down what they'll do for our characters.
If you have people in your group who are not used to giving their character backgrounds this could well take a lot longer. We had to pretty much coach everyone through each step. For instance, coming up with the stories was easy for me, but picking aspects and abilities was not. However for another guy in the group the technical stuff was easy and stories were really hard.
We tried to do a throw away combat, just to get a feel for it, but we all got too confused to really do it, but we think if everyone reads the pdf over the next week then it will be smoother.
So has anyone else tried it with your group? How did it go?
Enjorous:
I was supposed to try it today, but two of my players had to back out last minute because of a guitar festival, but we're going to try to do some character creation tomorrow. But just to get the feel of things I've been making a host of characters on my own that are all interconnected. In case someone show's up late I can just pick up four or five finished character sheets and tell them to pick one.
When we get to it I'll post how it actually went!
LCDarkwood:
--- Quote from: Ink Slinger on April 10, 2010, 12:21:33 PM ---If you have people in your group who are not used to giving their character backgrounds this could well take a lot longer. We had to pretty much coach everyone through each step. For instance, coming up with the stories was easy for me, but picking aspects and abilities was not. However for another guy in the group the technical stuff was easy and stories were really hard.
--- End quote ---
Keep in mind that via the on-the-fly stuff (YS p. 69, har har), you have the option of entering play without a background and developing your aspects and other abilities as you go. If that's your hurdle, don't sweat it. Leave whatever you need to blank.
Advice-wise, I tend to find (though I'm not assuming this is your group) that people's biggest obstacles to good aspects and background stuff is overthinking it. Simple but evocative works best. There are only so many plots in the world, right? Don't worry too much about cliche. A wise video game once said to me, "Nothing is a cliche when it's happening to you." It's your roleplay that's going to bring the character to life and set them apart anyway.
For aspects, the thing to look for is, "What is the most significant thing the events of this phase tell me about who this character is?" And then, "Is that a double-edged sword? How?"
And if you find out that doesn't work, you get a chance to review and make changes at the end of every session anyway, via minor milestones.
The Codex:
You know the phrase
"is that a double edged sword" is screaming aspect all by itself!!!!
;D
Ink Slinger:
I think makes a great one for a Champion of God.
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