The Dresden Files > DFRPG

How Do You Get Effect 'X'?

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luminos:
You could do that, but it would probably just be simpler to set up a two taggable aspects and use your burglary skill without worrying about the magic.

DragonDM:
Wouldn't the Burglary +4 be the 'base starting' point? And then add the taggable Thieving Aspects (+2 ?), and then +2 (discipline assessment) +1 Lore skill = 9 shifts [Plus another +2 for Lore Assessment? If so, total is 11 shifts.]

Then the +2 (Scene aspect, something related to a cased building, tagged) if he had the time to case the joint?

And then +2 for using a Circle Ritual (?)

Not sure how much using The Sight would grant: I'd say at least +4 Shifts, since the person can see the True Nature of the Lock, and How It Works. However, remember that Harry is reluctant to use The Sight, because it can "Show you too much" and it's there Forever, once Seen: Good, Bad, or Otherwise. I mean, I'd rather not have every lock I've ever picked being stuck in my head, for as long as I lived.

All of these together might grant a 20 point Shift: But, of course, negative modifiers can be applied:
"Tricky Lock" or "Stuck Lock" might give -2;
"Rusty Lock" might give up to a -4;
"In A Hurry" (cops/rival thieves getting closer real fast) might give at least -2;
"Improvised Tools" (a hairpin and/or paperclip) might give at least -2;
"Missing Tools" (only using Kinetic magic to move the pins and tumblers) might give at least -4.
* So "In A Hurry" and "Missing Tools" could stack to give at least a -6 to the Shifts.
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Another thing to remember, is that in this new World, there are more Electronic Locks, which means that the use of Magic is going to cause them to 'fail' and be considered at least a "Stuck Lock" (at worst I'd see that it was a "Tricky Lock" plus "Rusty Lock", for -6), and that only mundane skills (and an Aura Suppressing Spell, ala Harry in Larry Fowler's studio - Book Five: Blood Ties) can be used. (Maintaining the spell could be a Conviction/Discipline and Concentration Test, which might also give negatives to the Lock Picking Test, because part of your attention is on maintaining the Spell.)
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Ok. Did I get close in my mental ramblings?

DragonDM:
New post for a different Query.

I hate the fact that I can't get the books, to try and figure some of these things out.

So, there are only a few types of Magical Categories in the Dresdenverse?

True Name; Summoning; Thaumaturgy; Evocation; and Veils (Illusions).

Or are there others, as well?

After all - For me: It's difficult envisioning Telekinetic effects as anything other then Evocation.
Same with the various Wind Control spells that Harry Uses.

Deadmanwalking:
Uh, you're right about TK and air magic. Those are definitely evocation.

As for thaumaturgy, there are more categories than you can shake a stick at, both functional (Summoning and Binding, Wards, Divination) and thematic (Biomancy, Ectomancy, Photomancy). Get a look at the book if you want a full list, but basically, you want to do something, you can theoretically do it with Thaumaturgy...though it might be quite hard and/or time consuming.

Korwin:
There are two broad categories.
Evocation and Thaumaturgy

Evocation has the elements as subcategories (Fire, Air, etc.)
Thaumaturgy has as subcategories (Item Crafting, Summoning/Binding, Wards, Divination, did I forget something?)

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