The Dresden Files > DFRPG
How Do You Get Effect 'X'?
DragonDM:
--- Quote from: Cajun Guy on April 14, 2010, 08:45:49 PM ---I have an idea how the translator spell could work. The game stated that using ectomancy you can allow yourslef to be possessed by a ghost containing a skill you lack and therfore have access. (paraphrasing here) So find a bi-lingual ghost. You might be able to temporarily bind him to a fetish and then use it for a scene based on how much juju you put into the spell after which the charge would be gone or sim,ply be possessed and have the spirit translate for you. You could use this for any type of skill. the problem would be finding and binding the appropriate spirit.
Just a thought.
Cajun Guy
--- End quote ---
This is indeed something that can be done.
Just remember that, technically, it's Illegal. "Thou shall not transend the bounderies of Life."
Harry had Lash (Lashiel's Shadow), but I think that Law would apply even to the lowest of two-bit Shades.
Need some ideas on just how hard getting the right kind of Ghost? Look into Ghost lab, and related TV shows.
SaintAndSinner:
--- Quote from: DragonDM on April 15, 2010, 05:52:44 PM ---This is indeed something that can be done.
Just remember that, technically, it's Illegal. "Thou shall not transend the bounderies of Life."
Harry had Lash (Lashiel's Shadow), but I think that Law would apply even to the lowest of two-bit Shades.
Need some ideas on just how hard getting the right kind of Ghost? Look into Ghost lab, and related TV shows.
--- End quote ---
Ghosts aren't 'alive'. They're like memories. Sometimes really, really strong memories that leave you wondering where the last couple of days went though...
iago:
--- Quote from: SaintAndSinner on April 15, 2010, 05:42:29 PM ---Is this in the section on Block in the text? I think that this models pretty good but (as with all the mechanics) thinking a bit outside the box gives you many, many more options.
--- End quote ---
Well, hm, it's more that it's the whole "Simple Action" thing as covered on YS 264. Because spells determine the result first, instead of the normal "roll the skill, THEN see the result" way things work, the end result is a "block-like" effect in that you could always roll your normal skill alongside the Simple Action effect result, and take the better of the two.
steven807:
I've been thinking about a "Thief with the Magic touch" (a focused practitioner, who uses magic to help his thievery). Suppose he's got Burglary +4, Conviction +2, Discipline +3, Lore +1. I'm trying to understand how to pick a +8 lock using a spell (i.e. by creating a Burglary +8 simple action). [Any easier a lock, and he could just use Burglary, aided with a maneuver and a little luck.] Of course, for dramatic purposes, I'm assuming the cops will be coming around the corner any minute!
I'm imagining that he is going to envision the careful motion of the pins in the lock (maybe aided by the Sight), then push them "just so".
At first I thought I could do it with an Evocation, since I was thinking it could be quick and on-the-fly. But Evocations are really about combat, so now I figure it's Thaumaturgy. But although the casting of the spell is reasonably simple (say, a few exchanges, just like on YS271), the preparation seems impossible.
I'm thinking that the spellcaster does not need a symbolic link, since the lock is right in front of him. Perhaps his Burglary skill lets him make a declaration to get +2. Maybe a bonus or two due to a focus and stunts. But I don't see how he can get the 7 shifts of preparation he needs to do it on-the-fly.
Am I on the wrong track here? Or am I exactly right, and casting a Burglary +8 spell on-the-fly would require some major spellcasting ability, more than, say, a -6 refresh could allow? Maybe someone more junior has to find another way -- by prepping in advance, with a bit of "casing the joint" to get info (and a symbolic link)? Or maybe he needs a set of Enchanted Lockpicks?
I'd appreciate any thoughts. I'm impressed by the system, but a little surprised that I'm having so much trouble massaging it into the shape I'm aiming for.
Archmage_Cowl:
For a thaumaturgical version of it I would take a burglary assessment for a +2, I would let him have a connection to it by touching it. I would let him make a discipline assessment like focused or something for a +2. And ofcourse he would get to try a lore assessment(for like a magic circle to focus the power) for another +2 thats +6 plus the 1 from his natural lore. Find a way to make another one of your skill into an assessment or play it like you said and use caseing the joint to place a scene aspect you would tag for another +2 and wala. Though it probably should be noted this is considered a full blown ritual as your character's lore is not up to the 8 necessity without prep(basicly it would take longer.)
So to make it simple 1(base lore)+2(burglary assessment)+2(discipline assessment)+2(Lore assessment)+2(Scene aspect, something related to a cased building, tagged)= 9 which is enough shifts.
I'm pretty sure thats how it would be done in the rules(meaning i dont think i added anything i house ruled into there.)
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