The Dresden Files > DFRPG

How Do You Get Effect 'X'?

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LCDarkwood:

--- Quote from: Korwin on April 09, 2010, 11:18:37 PM ---Workable? Did I miss something?

--- End quote ---

My only problem here is that this seems like rather finicky work for evocation - it feels like it'd need to be a thaumaturgical effect of some kind, and define its effects in a slightly more precise way than "turn off gravity".

Got any thoughts? I might have some tomorrow, after some sleep. :)

chadu:
Pause to point out: Lenny is the wind beneath my wings.

Korwin:

--- Quote from: Korwin on April 09, 2010, 11:18:37 PM ---I thought about an Anti-Gravity Spell, directly out of an eastern.


Anti-Gravitas [Earth Magic]:
You turn off Gravity, while its turned off you can make jumps like in an eastern space station.
You need 3 Shifts (Maneuver rules say 3 shifts is basic) for one exchange, more shifts gain you longer Anti-Gravity.
Also usefull if you find yourself falling from an plane bridge.


Workable? Did I miss something?

--- End quote ---

I thought about requiring an Alertness roll before or an Athletics roll after the jump...

DragonDM:

--- Quote from: Korwin on April 09, 2010, 11:18:37 PM ---Anti-Gravitas [Earth Magic]:
You turn off Gravity, while its turned off you can make jumps like in an eastern space station.
You need 3 Shifts (Maneuver rules say 3 shifts is basic) for one exchange, more shifts gain you longer Anti-Gravity.
Also usefull if you find yourself falling from an plane bridge.

Workable? Did I miss something?
--- End quote ---

Remember, Mr Butcher said that Magic can bend the rules, but must still obey the basic Laws of Physics.

Personally, I think that it would be a lot easier to use a variation of the exploitation of Aerodynamics that airplanes use.
The less 'help' the caster gets from Aerodynamic objects, the more Shifts it costs to cast.
Want to magically propel your hang glider? No problem! 3 shifts should do the trick.
Want to fly on attached 'wings'? 5 shifts!
Want to use an umbrella to fly away, Penguin-style? Um - ok? at least 7 shifts.
Want to duplicate Superman's flying? At least 10 shifts!

To negate Gravity itself, you would have to use another force to 'push against' it.
But these would cost more Shifts to do.

Telekinesis is possible (above x2), and perhaps Magnetism (Above x3).
A Thaumaturgic/Earth combination could also be possible - basically using one portion of the Earth's Gravity to push against another.
This would be at least as expensive as using Aerodynamic, with a 5 shift base. (take above and add five).

I would apply Athletics for both leap and land, and Alertness/Athletics to make adjustments mid-air.

And don't forget the Spell Refresh costs.

flymolo:
Is it 3 shifts to get a sticky aspect on yourself?

Let's say I bend light to make myself appear 6 inches to the left, and I model it by an aspect "No to the left", or "Not where I appear"

Is that the right way to do it?

Could you model it as an athletics boost instead, saving fate points but having much lower duration?

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