The Dresden Files > DFRPG
How Do You Get Effect 'X'?
Korwin:
@DragonDM:
Gravitation manipulation is right there in the source Material (well at least in an short story)...
For the flying, I think it would work best with summoning/binding something like an Air-Elemental to carry you.
Dont know if it would be possible to bind an Air-Elemental into an object for continued use...
Biff Dyskolos:
--- Quote from: Madmacabre on April 09, 2010, 10:43:43 PM ---Very interesting...
I am also wondering how to create spells that boost skills and abileties...
Also, could you copy effects sur as Inhuman/Supernatural STR or Toughness?
I'll sure follow this tread...
--- End quote ---
Boosting skills has puzzled me as well. I have decided it must be like a block. Normally, if you put up a block (like a shield) you still roll a defence against an incoming attack but if the block is better you use the block value instead of the roll. If the attack gets past the block then the spell ends.
You could do the same thing with, say, a Strength spell to improve your Might. You create the block, and still make your Might rolls as normal but if the block is better then use the block value instead of the roll. If the contest your in beats the block then the spell ends.
There are some issues here. A superb spell effect will be of more use to someone with mediocre Might than it would for someone who already has superb Might . The spell just "buffers" the dice a bit.
EDIT: I originally used Stealth as an example but then I relived that was just a veil. So I changed the example to Might.
Cajun Guy:
I have an idea how the translator spell could work. The game stated that using ectomancy you can allow yourslef to be possessed by a ghost containing a skill you lack and therfore have access. (paraphrasing here) So find a bi-lingual ghost. You might be able to temporarily bind him to a fetish and then use it for a scene based on how much juju you put into the spell after which the charge would be gone or sim,ply be possessed and have the spirit translate for you. You could use this for any type of skill. the problem would be finding and binding the appropriate spirit.
Just a thought.
Cajun Guy
iago:
The block model is a pretty good one -- though really that's because block is a specific case of saying "I want to produce the result of a skill roll that's X good".
So when saying "I want to make my X skill better", really it's about saying "I want to create a result that mimics a use of skill X with a value of Y shifts", and Y is the power needed for the spell. You want to instantly comprehend ancient Irdu or whatever, that's probably a few shifts of a Scholarship effect. Or maybe it's a LOT of shifts depending on how difficult of a roll the GM believes it to be. I'd say someone who knows every language ever is probably operating at an effective linguistic Scholarship rating of Fantastic or higher (thanks to, say, Great or Superb skill and the application of a stunt or two), so I could see determining the power rating on such a spell to be 6, adjusting higher if the language is extremely obscure, adjusting lower if it's still a living language, widely spoken, just unknown to the caster.
SaintAndSinner:
--- Quote from: iago on April 15, 2010, 04:55:41 PM ---The block model is a pretty good one -- though really that's because block is a specific case of saying "I want to produce the result of a skill roll that's X good".
--- End quote ---
Is this in the section on Block in the text? I think that this models pretty good but (as with all the mechanics) thinking a bit outside the box gives you many, many more options.
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