The Dresden Files > DFRPG

An Idea: Tagging for Continuous Damage

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LCDarkwood:

--- Quote from: Korwin on April 09, 2010, 05:42:56 AM ---How many shifts would you need with the ongoing damage houserule?

--- End quote ---

For a normal guy? (Two stress boxes, Mediocre Endurance skill.) Not a whole lot, if we take the Orbius spell as an example. 5 shifts for Superb effect, so he can't resist even with a +4 roll. 7 more for stress track, Mild, Moderate, Severe, and Extreme consequences, then taken out. So, 12 shifts total.

Here's the counterbalance, though: concession. With the killing spell, you do not cash out, pass go, or any of that - you just die. With gradual damage, the option of concession exists to say, "I don't die, but I'm out for the foreseeable future," any time before you succumb to the final blow.


-L

void:

--- Quote from: Deadmanwalking on April 09, 2010, 05:51:05 AM ---No, that's not what I'm doing at all (and a poisoned weapon already does that, by the way), it's a side effect of what I'm trying to do, which is work ongoing damage in as an aspect of the core system, applicable to as wide a range of different effects as anything else.

--- End quote ---

But we already have 'ongoing damage' in the system, as Lenny pointed out.

Deadmanwalking:

--- Quote from: void on April 09, 2010, 06:07:52 AM ---But we already have 'ongoing damage' in the system, as Lenny pointed out.
--- End quote ---

Right, but no solid way for non-magical types to do it. Which is the problem I'm trying to fix.

LCDarkwood:
Like I said, it basically looks like a grapple to me, in terms of a combat application for normals. You establish block X, person rolls to defeat block X, takes stress every time they can't. The only "drift" from the rules is the idea of giving the hazard a life of its own, which I'd adjudicate as "the shifts you get on the establishing roll set the difficulty for the block". Grapple even requires, in the RAW, some kind of justifying aspect, so there's your "On Fire!"

So, I want to cover you with napalm. We finally get to the part where we're rolling off. I fire and get an Epic (+7), and you roll a Great (+4) defense. So the hazard is Good (+3), and it hits you until you can overcome it. Maybe I can try to establish it again at higher strength by hitting you again in a later round.

So, that'd be how I'd do it, if it were me, and I controlled a character who wanted to slowly burn people to death. :)


-Lenny

void:

--- Quote from: Deadmanwalking on April 09, 2010, 06:09:56 AM ---Right, but no solid way for non-magical types to do it. Which is the problem I'm trying to fix.

--- End quote ---

I feel compelled to note that YS325, on environmental effects, explicitly mentions a flamethrower.

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