The Dresden Files > DFRPG

An Idea: Tagging for Continuous Damage

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Deadmanwalking:
So, I was looking on RPGnet, and they were discussing a potential problem in realism for FATE, which can be summed up as follows: You can maneuver to place the Aspect "On Fire!" on someone, and yet they will not take damage from it by default. Thinking about it, that actually bothered me so I tried to come up with a solution. I also found the section on ongoing damage on p. 325. These together gave me an idea:

If you have put an appropriate aspect on an individual (such as "On Fire!", or "Slowly Dissolving" with Water Evocation) with a Maneuver you may immediately give up your free tag on the Aspect to have the individual take a 1 stress hit every exchange until they successfully take an action to maneuver to remove the Aspect in question. The aspect still exists and may be used, you've just given up your free tag.

Does that sound workable? It'd solve the believability issue in a mechanically supported manner, and it doesn't look too unbalanced either.

Korwin:
Sounds reasonable to me, but I'm still learning the system...

iago:
That's firmly in house rule territory -- remember, generally stress tracks are still pretty short things, so successive 1-stress hits are a big deal (though easily obviated by the presence of applicable armor, I suppose) -- but it does have a bit of elegance to it. I like the pressure it creates to take an action to get that damn temporary aspect off of ya!

Knave:
I think you're onto a win  :)

Belmonte:
I like it, though I might make it slightly more complicated.

Something like: For every shift you get over their roll, it'll last one round (unless they remove it).  So if you roll a Superb (+5) and they roll a Good (+3), it'll last 2 rounds.  Less, if they spend a maneuver trying to remove the thing.

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