The Dresden Files > DFRPG Resource Collection
Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Deadmanwalking:
--- Quote from: vultur on January 22, 2013, 01:22:50 AM ---I was thinking a lot of her effects (rune of Routine, lightning blast, bullet*...) were basically 'potions' in mechanical terms, in the same way Harry's "sunshine handkerchief" is a 'potion', but full Thaumaturgy is quite possibly better.
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I agree! Note her six potion slots. :)
But her wards (which messed Bob up pretty bad), and, I'd argue, the bullet, are really beyond the scope of that sort of thing...I think I'm being talked into Thaumaturgy with a Crafting specialization, here...
--- Quote from: vultur on January 22, 2013, 01:22:50 AM ---*OK, that one's awfully powerful, but it kind of looks like it's boosted by an Aspect achieved by a Resources (or some skill...) declaration to find the appropriate bullet....
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It seemed to me like an orchestrated death ritual in bullet form, or something close to that anyway.
vultur:
--- Quote from: Deadmanwalking on January 22, 2013, 01:50:20 AM ---I agree! Note her six potion slots. :)
But her wards (which messed Bob up pretty bad),
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Oh, I forgot those... I thought you were referring to the "lightning blast" that hit Tiny when Harry opened Gard's locker.
--- Quote ---I think I'm being talked into Thaumaturgy with a Crafting specialization, here
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Yeah, given that she built genuine wards, I think that's right.
--- Quote ---It seemed to me like an orchestrated death ritual in bullet form, or something close to that anyway.
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Could be... especially given that it knocked Gard out to make it. Wonder how that would work, mechanically?
Deadmanwalking:
IMO, like an ordinary one, plus an Aspect tagged for effect to make it triggerable, plus a duration for how long it'd last just sitting there.
No wonder it knocked her out.
And yeah, I've been talked into it. Full Thaumaturgy it is.
EDIT: And edited in. I also dropped her Lore to Great since it's use on Enchanted Items was a large part of why I had it quite so high, and i can now replace it with specialties. I'm much happier with this version, actually.
narphoenix:
I'd actually drop Gard's Divination Complexity in favor of something else. In Heorot, Harry is able to track the Grendelkin even though it threw Gard off. Right now, you have Harry doing 4-Shift Divinations without prep around Small Favor. You have Gard doing five.
Mr. Death:
--- Quote from: vultur on January 22, 2013, 02:01:57 AM ---Could be... especially given that it knocked Gard out to make it. Wonder how that would work, mechanically?
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That's part of what we tried to work into the homebrew version of Runecrafting--it's essentially Thaumaturgy letting you 'store' a given spell in a rune like a potion (with each turn of the casting process being one item slot). So in that case, it was basically a big thaumaturgic ritual that Gard had to take Backlash on to cast, and let herself be physically Taken Out.
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