The Dresden Files > DFRPG Resource Collection

Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Deadmanwalking:
Whoops. That was definitely just a typo. It's been fixed now.

Archmage_Cowl:
Hey can i put a few more requests in? I would like to see your take on grevane, corpsetaker, and kumori. I know we havent really seen them do much (really specificly refering to kumori) but still any imput would be sweet. Also if you stat up corpsetaker what are your personal thoughts on how her body swap works? Personally i thinks it is a majorly powerful psychomancy at the speed of evocation effect that deals any extreme consequence body swap (or at least thats its goal).

So if you have any free time and dont mind taking a crack at them i think it would be really interesting to hear your input. :)

P.S. sorry if any of that isnt very legible i'm very sleepy. Ill check this again tomorrow so if it isnt legible i'll fix it then lol.

Deadmanwalking:
Sure. I'll whip 'em up in the next few days. Kumori and Grevane'll be pretty easy, since the book's done most of the work for me. Corpsetaker...will be a lot harder, but by no means impossible.

Archmage_Cowl:

--- Quote from: Deadmanwalking on July 16, 2010, 09:25:32 AM ---Sure. I'll whip 'em up in the next few days. Kumori and Grevane'll be pretty easy, since the book's done most of the work for me. Corpsetaker...will be a lot harder, but by no means impossible.

--- End quote ---

Many thanks ;D. I actually tried them (well corpsetaker and grevane) myself and i wanna see what your take on them "full powered" is.

Deadmanwalking:
Name: Grevane

Aspects:
High Concept: Master Necromancer
Trouble: Hubris On An Epic Scale
Other:
Disciple of Kemmler;
Never Without My Zombies;
Dead Calm;

Skills:

Superb: Conviction, Discipline, Lore, Presence,
Great: Contacts, Intimidation, Scholarship, Weapons
Good: Alertness, Athletics, Deceit, Resources,
Fair: Burglary, Endurance, Investigation, Stealth,
Average: Driving, Empathy, Fists, Might,

Stunts:

Finely Tuned Third Eye (Lore)
Kusarigamajutsu (Weapons)

Powers:

Inhuman Mental Toughness [-2]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [–0]
Wizard’s Constitution [–0]
Sponsored Magic (Kemmlerian Necromancy) [–2]
Refinement [–4]
Lawbreaker (First) [–2]
Lawbreaker (Fifth) [–2]

Total: -21 Refresh

Specializations:

Evocation: Elements (Air, Earth, Spirit); Power (Spirit +2), Control (Spirit +1)
Thaumaturgy: Control (Necromancy +3*); Complexity (Necromancy +4*, Divination +1, Summoning +1)

Focus Items:
Spirit Ring (+2 Offensive Power with Spirit)
Shield Ring (+2 Defensive Power with Spirit)

Stress:

Mental: OOOO(OO) (+1 Mild Consequence)
Physical: OOO
Social: OOOO (+1 Mild Consequence)
Armor: 1 vs. mental effects, otherwise by spell or item effect.

*Including the +1 from Kemmlerian Necromancy.

Grevane is terrifying, with an 10 shift offense at Weapon: 8 when he chooses to use it, and an 8 shift defense. He's also, unfortunately for him, very near helpless when not using his magic to defend.

He'll usually raise Zombies to deal with minor threats, or fold when people have the drop on him, but is exceedingly dangerous if he can contol the situation, and no slouch in a stand-up fight.

He clearly has good Contacts and decent Resources, or he wouldn't have had half the information and connecions he collected. Ditto Intimidation and Deceit.

His Trouble Aspect is nasty, and gets used on him a whole lot. It prevented his Death Curse.

EDIT: Inhuman Mental Toughness added.

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