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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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ballplayer72:

--- Quote from: Deadmanwalking on July 17, 2010, 11:36:24 PM ---Name: Grevane

Aspects:
High Concept: Master Necromancer
Trouble: Hubris On An Epic Scale
Other:
Disciple of Kemmler;
Never Without My Zombies;
Dead Calm;

Skills:

Superb: Conviction, Discipline, Lore, Presence,
Great: Contacts, Intimidation, Scholarship, Weapons
Good: Alertness, Athletics, Deceit, Resources,
Fair: Burglary, Endurance, Investigation, Stealth,
Average: Driving, Empathy, Fists, Might,

Stunts:

Finely Tuned Third Eye (Lore)
Kusarigamajutsu (Weapons)

Powers:

Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [–0]
Wizard’s Constitution [–0]
Sponsored Magic (Kemmlerian Necromancy) [–2]
Refinement [–6]
Lawbreaker (First) [–2]
Lawbreaker (Fifth) [–2]

Total: -21 Refresh

Specializations:

Evocation: Elements (Air, Earth, Spirit); Power (Spirit +3, Air +2), Control (Spirit +1, Air +1)
Thaumaturgy: Control (Necromancy +3*); Complexity (Necromancy +4*, Divination +1, Summoning +1)

Focus Items:
Spirit Ring (+1 Offensive Power and Control with Spirit)
Shield Ring (+1 Defensive Power and Control with Spirit)

Stress:

Mental: OOOO (+1 Mild Consequence)
Physical: OOO
Social: OOOO (+1 Mild Consequence)
Armor: By spell or item effect.

*Including the +1 from Kemmlerian Necromancy.

Grevane is terrifying, with an 11 shift offense at Weapon: 9 when he chooses to use it, and a 9 shift defense. He's also, unfortunately for him, very near helpless when not using his magic to defend.

He'll usually raise Zombies to deal with minor threats, or fold when people have the drop on him, but is exceedingly dangerous if he can contol the situation, and no slouch in a stand-up fight.

He clearly has good Contacts and decent Resources, or he wouldn't have had half the information and connecions he collected. Ditto Intimidation and Deceit.

His Trouble Aspect is nasty, and gets used on him a whole lot. It prevented his Death Curse.

--- End quote ---


FTW!!!!!!!!!!!!!!!!!!1

Deadman you can really craft a character in system.   Kudos

Deadmanwalking:
Name: Kumori

Aspects:
High Concept: Cowl's Apprentice
Trouble: Personally Loyal
Other:
Death Must Be Conquered;
No Reason We Can’t Be Civilized;

Skills:

Superb: Lore,
Great: Conviction, Discipline,
Good: Athletics, Contacts, Endurance, Rapport,
Fair: Alertness, Intimidation, Investigation, Scholarship, Stealth,
Average: Empathy, Fists, Presence, Resources, Weapons,

Powers:

Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [–0]
Wizard’s Constitution [–0]
Sponsored Magic (Kemmlerian Necromancy) [–2]
Refinement [–3]
Lawbreaker (Fifth) [–2]

Total: -14 Refresh

Specializations:

Evocation: Elements (Earth, Fire, Spirit); Power (Spirit +2), Control (Spirit +1)
Thaumaturgy: Control (Necromancy +3*); Complexity (Necromancy +2*)

Focus Items:
Spirit Ring (+1 Offensive Power with Spirit)
Shield Ring (+1 Defensive Power with Spirit)

Enchanted Items:

Robe (6 shift Block or Armor: 3, five times per session) (4 Item Slots)

Stress:

Mental: OOOO
Physical: OOOO
Social: OOO
Armor: By spell or item effect.

*Including the +1 from Kemmlerian Necromancy.

Kumori is a flat 7 shift Evocation specialist, and has Sponsored Magic to boot. She's a specialized Necromancer, and no real match for Harry Dresden in a straight fight.

That said, she's a highly skilled and dangerous Wizard, and a fairly reasonable individual (for a crazy Necromancer, anyway).

vultur:
Hmm. You have Grevane waaay stronger than I'd put him at. Grevane had tons of zombies, but I wouldn't have thought he was nearly that good at slugging it out with Evocation. In DB, he fights with massive zombie hordes and -when cornered- with a kusari/fighting chain; if he were a good Evoker, he'd have fought with magic instead of that chain. 11-shift Weapon:9 Evocations are far too much IMO; frankly, I wouldn't give him any Evocation Refinements at all; IIRC he never casts an Evocation in the book.  (I know it's based on the official Stats, but I think some of the villains - Grevane and most of the Denarians - are significantly overstatted, while the WC types - Luccio, Morgan, the Senior Council - and the Fae Ladies & such are heavily understatted.)

Kumori looks very good; Harry says she's probably Council-level, but we don't see her do all that much.

Deadmanwalking:
Well, Harry can do almost that good, and still needs to resort to guns now and again. And, even sans his Evocation Specialties, assuming well designed Foci Grevane's only gonna drop from a 9 to an 8 shift Evocater...so, while I might do that, you're still not gonna be happy with him. I'd assume that a lot of his non-Evocation has to do with keeping his Zombies up and going, not any weakness in the area.

ballplayer72:

--- Quote from: Deadmanwalking on July 21, 2010, 08:17:23 AM ---Well, Harry can do almost that good, and still needs to resort to guns now and again. And, even sans his Evocation Specialties, assuming well designed Foci Grevane's only gonna drop from a 9 to an 8 shift Evocater...so, while I might do that, you're still not gonna be happy with him. I'd assume that a lot of his non-Evocation has to do with keeping his Zombies up and going, not any weakness in the area.

--- End quote ---

We do have textual evidence that its almost unheard of to use two spells at once.  The only person we see do it is THE ARCHIVE.  If grevane is holding a bunch of zombies in control, and using one hand to drum on his leg the entire time, its got to be horridly difficult to throw a fireball at the same time.   Doesn't mean he doesn't know how, or that he's not good at it.  Simply that he like using minons better.

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