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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Deadmanwalking:
Aspects:
High Concept: Eldest Brother Gruff
Other:
In Summer’s Service
Sense of Honor
Mageslayer
Enjoys A Good Chat

Skills:

Fantastic: Discipline, Lore,
Superb: Conviction, Rapport,
Great: Athletics, Fists, Survival, Weapons,
Good: Alertness, Endurance, Presence, Scholarship,
Fair: Contacts, Empathy, Guns, Investigation,
Average: Craftsmanship, Might, Performance, Stealth,

Stunts:
Hunter (Survival)

Powers:
Claws [-1]
Echoes of the Beast [–1] (Goat)
Inhuman Strength [–2]
Inhuman Toughness [–2]
Inhuman Recovery [–2]
The Catch [+3] is cold iron and the like.
Mythic Mental Toughness [-6]
The Sight [-1]
Evocation [-3]
Thaumaturgy [-3]
Seelie Magic [-2]
Refinement [-21]

Total: -42 Refresh

Specializations:

Evocation: Elements (Air, Earth, Fire, Water, Spirit);
Power (Air +2, Earth +2, Fire +6, Spirit +4, Water +1),
Control (Air +1, Earth +1, Fire +5, Spirit +3)

Thaumaturgy:
Control (Divination +1, Transportation and Worldwalking+1, Biomancy +1);
Complexity (Divination +2, Transportation and Worldwalking+2, Biomancy +2);

Focus Items:
Staff [+2 Offensive Control and Power with Fire]
Robes [+2 Defensive Control and Power for Fire]

Enchanted Items:

Summer Mail (Worn under robes) (12 shift block or Armor 6, 5/session) (8 Item Slots)

Stress:

Mental: OOOO(OOOOOO) (+1 Mild Consequence)
Physical: OOOO(OO)
Social: OOOO
Armor: 1, or much more with magic. 3 vs. mental effects.

Eldest Brother Gruff is terrifying. He’s no slouch in a physical fight, or social conflict, but where he shines is in Evocation, where he’s a 13 shift evocation specialist without taking his Sponsored Magic into account. Add in that and he’s almost unbeatable in mystical combat. Ebenezar McCoy might be able to beat him with the use of the Blackstaff, but nobody else on the Senior Council has a prayer.

Now, the Senior Council are all much better at Thaumaturgy than Eldest Brother, but in a straight up duel, that really doesn’t matter, does it?

EDIT: Added Mythic Mental Toughness.

Archmage_Cowl:
um popping in here. I dont think harry saved that refresh from turncoat. I'm pretty sure he spent it on sponsored magic: demon reach(which is only a -1 for places of power if you cant take it with you). Now he maybe temporarily bought it but it seems to me like he did a full blow ritual and probably gained it permanently.

Deadmanwalking:
I'm not sure how to stat up the Demon Reach pact, but I don't think Sponsored Magic is the right way. He explicitly can't call upon it's power...it's so tainted it'd really mess him up. He just gets Intellectus and a tie with the creature...and only while on the island. I'd call it a -0 ability that might develop into more later.

Archmage_Cowl:
well in regards to the drawing on its power. If you'll remember when he is fighting the skinwalker he draws up fire into his hands and as he is running at the skin walker(i dont have the exact quote on me at the moment) he says something like "the flames grew brighter and hotter every time one of my feet hit the ground until it was glowing as brightely as an acetlyne torch" i probably butchered(forgive the pun) that by doing it from memory but that struck me as a very, power agumentation, effect. And i'm not thinkin its too important(yet at least) just wanted to point that out.

Deadmanwalking:
Hmmm. I don't remember that. I'll be re-reading Turn Coat in the next few days, and will probably make a few alterations based on it. Possibly including Demon Reach. I'll get back to you when I've read it.

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