The Dresden Files > DFRPG Resource Collection

Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Archmage_Cowl:

--- Quote from: Deadmanwalking on May 05, 2010, 03:24:26 AM ---Oh, don't feel the need to leave, My opinions are just that, my opinions. No condemnation is intended, I was mostly just explaining why I made my version so very different.

Also, I did mention in the 'anyone is welcome' post about accepting criticism... ;)

I'm a born editor, I can't help looking for flaws in things and then pointing them out.

--- End quote ---

Oh dont worry i dont plan to leave lol. I just have to set here and wait for something to be off with one of your characters so i can point it out :)  Ofcourse judging by how your characters have looked so far i might be setting here forever... but would that really be a bad thing? ;D

Deadmanwalking:

--- Quote from: Archmage_Cowl on May 05, 2010, 07:53:53 PM ---Oh dont worry i dont plan to leave lol. I just have to set here and wait for something to be off with one of your characters so i can point it out :)  Ofcourse judging by how your characters have looked so far i might be setting here forever... but would that really be a bad thing? ;D

--- End quote ---

Cool. That works out then, I always need more editors.  8)

And I've decided the gem from Harry's mother counts as an Item of Power granting Worldwalker. Making the total Refresh loss from Changes -9. The net is only -3 or -4 below 0 considering the gains he made (+3 or 4 Refresh, plus the one saved from Turncoat), but it's still very not-good. His notes have been edited to reflect this.

Deadmanwalking:
Okay, I've been rereading Small Favor and decided to do my versions of the Gruffs. By my count there are actually 4 varieties, and I'll be stting them all. Yep, even Eldest Brother, though his is hypothetical.

Aspects:
High Concept: Youngest Brother Gruff
Other:
In Summer’s Service

Skills:

Great: Survival,
Good: Athletics, Fists, Guns, Weapons,
Fair: Alertness, Endurance, Lore, Stealth,
Average: Conviction, Discipline, Investigation, Presence, Rapport, Scholarship,

Stunts:
Hunter (Survival)

Powers:
Claws [-1]
Echoes of the Beast [–1] (Goat)
Inhuman Strength [–2]
Inhuman Toughness [–2]
Inhuman Recovery [–2]
The Catch [+3] is cold iron and the like.
Pack Instincts [–1]

Total: -7 Refresh

Stress:

Mental: OOO
Physical: OOO(OO)
Social: OOO
Armor: 1

This is the kind from the first fight with Harry and the Carpenters.

The Gruffs never display Glamours, even when those'd be really useful, so I'm going with them not having 'em. I’m also going with them being fairly strong willed, smart, and personable, based on their elder brother’s personalities and reactions.

Next up, Middle Brother Gruffs.

Deadmanwalking:
Aspects:
High Concept: Middle Brother Gruff
Other:
In Summer’s Service
Keeping Up With the Times

Skills:

Great: Survival, Fists, Guns,
Good: Athletics, Endurance, Weapons,
Fair: Alertness, Conviction, Discipline, Lore, Might, Stealth,
Average: Intimidation, Investigation, Presence, Rapport, Scholarship,

Stunts:
Hunter (Survival)
Old Or New, Doesn’t Matter (Guns)

Powers:
Claws [-1]
Echoes of the Beast [–1] (Goat)
Supernatural Strength [–4]
Inhuman Speed [-2]
Supernatural Toughness [–4]
Inhuman Recovery [–2]
The Catch [+3] is cold iron and the like.
Pack Instincts [–1]

Total: -14 Refresh

Stress:

Mental: OOO
Physical: OOOO(OOOO)
Social: OOO
Armor: 2

This is the kind from the second fight, the ones with the SMGs.

They casually smashed down a brick wall, that’s a bit more than Inhuman Strength (Legendary+2 difficulty by the book, actually). Again, no Glamours, decent people skills. This kind are also big enough to be intimidating, and are quite a bit tougher than their younger siblings (bear in mind Harry speculating that 14 story falls won‘t kill them, also bear in mind that he ran rather than fight them, also one ran through a brick wall). They’re specifically mentioned as being faster.

Deadmanwalking:
Name: “Tiny”
Aspects:
High Concept: Elder Brother Gruff
Other:
In Summer’s Service
Sense of Honor
Sword As Long As A Car

Skills:

Superb: Fists, Weapons,
Great: Might, Survival,
Good: Athletics, Conviction, Endurance, Guns, Presence,
Fair: Alertness, Discipline, Intimidation, Lore, Rapport,
Average: Contacts, Empathy, Investigation, Scholarship, Stealth,

Stunts:
Hunter (Survival)

Powers:
Claws [-1]
Echoes of the Beast [–1] (Goat)
Hulking Size [-2]
Mythic Strength [–6]
Inhuman Speed [-2]
Mythic Toughness [–6]
Inhuman Recovery [–2]
The Catch [+3] is cold iron and the like.
Pack Instincts [–1]

Total: -19 Refresh

Stress:

Mental: OOOO
Physical: OOOOOO(OOOOOO)
Social: OOOO
Armor: 3 (4 while wearing armor)

Here’s Tiny. If you feel this is excessive, bear in mind he’s specified as about 5 tons…that’s getting into Sue’s weight class (T-rexes are about 7.5 tons), and he’s supernatural to boot.

Bear in mind his Intimidation is effectively Great due to his sheer size. His sword’d be about Weapon: 4 or 5 and make his attacks total Weapon 10 or 11. He is not to be messed with.

Amusingly, Tiny’s only a slightly over-the-top adversary for Harry considering the latter’s skill total and Refresh.

And yeah, Odin makes killer Wards. Does this surprise you?

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