The Dresden Files > DFRPG Resource Collection

Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

<< < (3/153) > >>

chadu:
I'm curious to see how you'd stat up Shagnasty, Binder, Binder's Buddies, and (from CHANGES) (click to show/hide)the Eebs and the Ick, as well as how to represent Divine Will-type attacks..

(CHANGES things spoiler-blocked until you get a chance to read it.)


Deadmanwalking:
Binder and Shagnasty should be easy enough (if more than vaguely ridiculous in Shagnasty's case), I'll do them later when I have a bit more time. Binder's buddies are basically just your average Nevernever minions with Inhuman Strength, Recovery, and maybe Speed and probably Good Fists. Other stats are less relevant than they might be.

I'll probably do whatever that is in Changes after finding out what it is.  :)


And thanks for commenting, my thread was getting lonely with only me for company.

Deadmanwalking:
Name: Binder (I don't remember his real name, and don't own Turn Coat to look it up)
Aspects:
High Concept: Summoner for Hire
Other:
Principles? What are those?
Smart About Mayhem
Hardened Criminal
Knows the Supernatural

Skills:

Great: Conviction, Discipline, Guns, Lore,
Good: Contacts, Deceit, Endurance, Resources
Fair: Alertness, Athletics, Intimidation, Stealth
Average: Burglary, Investigation, Presence, Scholarship,

Stunts:

Paranoid? Probably (Alertness) (+2 to Alertness to avoid surprise) (-1)
Binding Will (Conviction) (+2 to Conviction for the sole purpose of Binding summoned creatures in a circle or to his will) (-1)
Takes One to Know One (Deceit) (Can use Deceit instead of Empathy to catch someone in a lie) (-1)
Cool Headed (Discipline) (May use Discipline to defend against social skills, including the Closing Down trapping of Rapport) (-1)
Hand-Eye Coordination (Guns) (May use Guns instead of Weapons for thrown weapons.) (-1)
Avoiding Fire (Guns) (He may use Guns as a defensive skill, gaining the Dodge trapping of Athletics on it.) (-1)

Powers:

Ritual (Summoning and Binding) [-2]
Refinement [–3]

Total: -11 Refresh

Focus Items:
Summoning Orb (+4 Complexity with Summoning and Binding)
Summoning Staff (+4 Control with Summoning and Binding)

Note: Both are kept in a sanctum somewhere guarded by summoned minions. He doesn’t take them into the field.

Stress:

Mental: OOOO
Physical: OOOO
Social: OOO
Armor: 2, with kevlar.

Notes:

So here’s Binder. A supernatural mercenary with one trick, but in his state of the art summoning circle, he’s world class at that one trick, being able to throw out Complexity 8 Summonings casually, and up to 12 or 14 without too much effort, and all with no risk at all of failing the rolls (4 shifts per roll with an effective 8 Discipline). He’s also a bit of  a gunman, and dangerous with modern weapons if given the opportunity, this is speculative, but not unreasonable (note the grenades he used). He’s also surprisingly bright and good at his job.

Deadmanwalking:
Name: Shagnasty
Aspects:
High Concept: Skinwalker Horror Show
Other:
Unspeakable Horror
More Terrible Than Can Be Imagined
Older Than The Hills
Visitor of Such Destruction

Skills:

Like the Denarians, the Skinwalker's skills are not worth listing individually for the most part. Add in True Shapeshifting, and this gets even more ridiculous. The Skinwalker should be assumed to be a Superb threat in Mental or Social conflict of any sort (including it's magical abilities sans Evocation or Thaumaturgy specialties), and a Great conflict physically by default (escept for Guns and Weapons which are Mediocre...it has no need of them), however due to True Shapeshifting it will actually usually be at least Superb but most likely Fantasic in physical contests in the areas it selects (not counting power bonuses)...but being so in one area will leave it at only Fair in another. That won't stop it from ripping your face off, but does give an area to focus your effort...until it changes shape again. That's basically how Listens-to-Wind beat the bastard.

Powers:

Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Refinement [–10]
Modular Abilities: 11 points worth [-13]
True Shapeshifting [-4]
Supernatural Recovery [-4]
The Catch is Holy Stuff, and specifically Navajo holy stuff, though nuclear weapons work, too [+2]

Total: -36 Refresh

Specializations:

Evocation: Elements (Earth, Air, Fire, Water, Spirit); Power (Air+1, Water +2, Spirit+3), Control (Air+1, Water +2, Spirit+3)
Thaumaturgy: Complexity (Veils+2, Wards+1, Transformation and Disruption+3); Control (Wards+1, Transformation and Disruption+1)

Focus Items:
None known. It probably doesn't feel the need. If it did, probably two rings each giving +1 Power and Control with Spirit, one Offensive, one Defensive

Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOOO (Sometimes up to OOOOOO more, plus one additional Minor Consequence)
Social: OOOO (+1 Minor Consequence)
Armor: 0 to 3 depending on Form.

Notes:

It's not actually physically imposing unless it wants to be. Listens-to-Wind kicked it's ass not by technically equalling it's shapeshifting modularity, but by being flat out more skill heavy and smarter than the sonofabitch. As well as a much better magician.

In sorcerous combat, the Skinwalker isn't actually completely out of Harry's league per se... until you start taking into account things like Mythic Touughness and Recovery.

It's good at veils and can have Mythic Speed (or anything else) when it wants to. It's a nightmare of epic proportions, but not actively unbeatable...technically.

And, having upped the Senior Council (and a few Wardens) significantly, I've upped this fellow a little, too, by upping his Water and Spirit magic each by a shift and his Transformation and Disruption Specialty by +2 Complexity, for a total of 8-9 shift Evocation, and -3 more Refresh.

Archmage_Cowl:
I think the skinwalker looks pretty good. nice job ;) but i would like to make a comment that i feel the skinwalker might have another aspect like Visitor of Such Destruction or something. cause that comment he makes to harry in the book was just to amazing to not give him an aspect for it.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version