The Dresden Files > DFRPG Resource Collection
Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Deadmanwalking:
So, here's Marcone. I modified him only a bit, really:
Name: John Marcone
Aspects:
High Concept: Clued-In Crime Lord
Trouble: Everyone Wants a Piece of Me
Other:
A Cold Tiger’s Soul
"I Have Rules."
No Mercy, but No Cruelty
Freeholding Lord
Bring Order to Chaos
Skills:
Fantastic: Contacts, Resources, Presence,
Superb: Discipline, Guns, Weapons,
Great: Alertness, Athletics, Deceit, Intimidation,
Good: Conviction, Endurance, Fists, Lore, Rapport
Fair: Burglary, Empathy, Investigation, Scholarship, Stealth,
Average: Craftsmanship, Driving, Might, Performance, Survival,
Stunts:
Paranoid? Probably. (Alertness)
I Know Just The Guy (Contacts)
Nose For Competence (Contacts)
Honest Lies (Deceit)
Calm Blue Ocean (Discipline)
The Social Graces (Empathy)
Interrogator (Intimidation)
Subtle Menace (Intimidation)
Leadership (Presence)
Teflon Persona (Presence)
Filthy Lucre (Resources)
Lush Lifestyle (Resources)
Trick Shot Artist (Guns)
Trick Shot Artist (Weapons)
Total: -12 Refresh (Pure Mortal)
Stress:
Mental: OOOO
Physical: OOOO
Social: OOOO (+1 Minor Consequence)
Armor: 1 vs. social attacks, otherwise, usually, none.
Reasons For Changes:
Just rounding him out, mostly. I also switched his Weapons and Fists. We’ve never seen John punch anyone, but those knives see a lot of use. His social skills needed a bit of a boost from what we’ve seen of him, and I felt he should be decent at Investigation and Scholarship.
The additional Stunts just came from going through the Stunt chapter and thinking what he should have.
So, anyone have comments questions or their own ideas on any of this? Comments would be appreciated.
EDIT: After stuff like Even Hand, I think I underestimated Marcone. Looking at the Paranet Papers I agree with some of their less conservative estimates. Some of that is probably advancement, but much is just him. Here's a less conservative version.
In terms of advancement, I think Storm Front era Marcone had average Lore, and quite possibly a rank less in Alertness, Athletics, Contacts, Discipline, Fists, Guns, Resources, Presence, and Weapons...which makes his character sheet much more like my first one, though with better Presence), but these were always Small Favor Era builds and he's close to this by then.
Deadmanwalking:
Name: Mouse
Aspects:
High Concept: Foo Dog Companion
Trouble: Foe of Supernatural Threats
Other:
Loyal To Harry Dresden
West Highlands Dogasaurus
Respects Tradition
Protector of the Innocent
Good People Skills
Skills:
Superb: Alertness, Fists
Great: Athletics, Intimidation,
Good: Conviction, Endurance, Lore, Rapport
Fair: Discipline, Empathy, Might, Stealth
Average: Investigation, Presence, Scholarship, Survival,
Stunts:
Unity of Senses (-1)
Powers:
Claws [–1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [–2]
Supernatural Sense [–2] Note: Also allows the tracking and recognizing of supernatural creatures with Alertness.
Sacred Guardian [–1]
The Bark [–2]
Total: -15 Refresh
Stress:
Mental: OOOO
Physical: OOOO(OO)
Social: OOO
Armor: 1.
Reasons For Changes:
He doesn't use The Bark until White Night, so I'm going with it being something Temple Dogs need to grow into, ie: don't start with. So he bought it then.
Post Changes, it seems likely people had been selling Mouse short. He clearly possesses Inhuman Speed and Toughness as well as Strength, and quite possibly much higher intellectual skills (such as Lore) than we gave him credit for.
And based on later stuff just in general, I've revised Mouse. Here's what's probably a more accurate version for now. He started off a standard submerged character in Dead Beat and has sorta evolved from there. He's a scary doggy. His Catch is unknown (though I suspect actually common enough that it helps reduce his Refresh somewhat), and he may have some sort of Feeding Dependency based on living in a home with a threshold or magical energy...or something. We don't really know how that works. It's possible (per Word of Jim) living with the Carpenters has made him more powerful, which may've translated into a Supernatiural level in one or more Phsical powers, or an upgraded version of Sacred Guardian or something, but we have no real evidence of that.
Deadmanwalking:
Name: Carlos Ramirez
Aspects:
High Concept: Hotshot Warden
Trouble: We Can Take ’Em
Other:
I Am Not Food
Virginal Ladies’ Man
That’s Going to Hurt Later
I Make This Ego Look Good
More Dangerous Than I Look
Skills:
Great: Conviction, Discipline,
Good: Alertness, Athletics, Endurance, Guns, Lore, Weapons
Fair: Contacts, Fists, Intimidation, Investigation, Rapport, Stealth
Average: Burglary, Deceit, Driving, Empathy, Presence, Resources,
Stunts:
No Pain, No Gain (-1)
Immense Self-Confidence (+1 Minor Mental consequence usable for whatsoever he desires) (-1)
Powers:
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Refinement [–1]
Total: -10 Refresh
Specializations:
Evocation: Elements (Earth, Water, Spirit); Power (Water +1), Control (Water +1)
Thaumaturgy: Complexity (Entropomancy +1);
Focus Items:
Shield Bracelet [+1 Defensive Control and Power with Water]
Wizard’s Staff [+1 Offensive Control and Power with Water]
Enchanted Items:
Warden’s Sword (2 Enchanted Item Slots)
Stress:
Mental: OOOO (+1 Minor Mental Consequence)
Physical: OOOO (+1 Minor Physical Consequence)
Social: OOO
Armor: 2, with kevlar.
Reasons For Changes:
Carlos struck me as not quite good enough with Weapons, so I raised his skill a level. I also gave him Guns. I also gave him the Resilient Self Image Stunt which, in addition to being vastly appropriate, explains how he can actually keep casting spells as long as he does.
Other than that, I added an Aspect (and not a very good one, if anybody‘s got something better please speak up), and his Average skills. That’s really all I did.
Post Turn Coat and Changes I'd probably say his Conviction has gone up to Superb, his Lore to Great, and that he's gotten a level of Refinement (granting a Water Control of +2 and a protective item not unlike Harry's coat). This ups him to a 7 shift Water Evocater, though all this is highly speculative of course.
Deadmanwalking:
Made a few changes, as rules were clarified, and, in the case of enchanted items, changed.
Commentary of any sort would, of course, be welcome.
Deadmanwalking:
So, with the move, I should note that while Changes spoilers will eventually be showinng up here, I haven't read it yet, so please avoid posting things about it in here in the next couple of weeks, huh?
I fully intend to respond to commentary and such, and thus will be checking this thread, but, well, no Changes do I have. Yet. I should get it in a bit less than two weeks, and have read it within a day oe two of that, at that point I'll announce the fact, and probably post Changes updates to people who need them.
All of this of course assumes anyone other than me ever posts in this thread. :)
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