The Dresden Files > DFRPG

advice on phasing out WoD in favour of the Dresden Files?

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bestial warlust:
Hmm I've been running a long term Mage the awakening game 2 years and found combat easy. We'll be putting aside the mage game for a break to play some Dresden. I'm still stunned by the amount of xp given out that's pretty crazy. You can't really phase out one for the other as the power levels are way to different.  But the Dresden RPG does a great job of getting that urban fantasy mix going.

I would say just try it as is don't try and cram the Nwod into it. That won't work to well.

JustinS:
Have you thought about doing a flashback? You can't kill them, or do any permenent damage, but you can make them work for a win at a much lower power level...

beachhead1973:

--- Quote from: bestial warlust on April 21, 2010, 09:24:12 PM ---Hmm I've been running a long term Mage the awakening game 2 years and found combat easy. We'll be putting aside the mage game for a break to play some Dresden. I'm still stunned by the amount of xp given out that's pretty crazy. You can't really phase out one for the other as the power levels are way to different.  But the Dresden RPG does a great job of getting that urban fantasy mix going.

I would say just try it as is don't try and cram the Nwod into it. That won't work to well.

--- End quote ---

well when E-GM was running it, we kept asking him what was realistic, he kept adjusting it.
--- Quote from: JustinS on April 21, 2010, 10:08:32 PM ---Have you thought about doing a flashback? You can't kill them, or do any permenent damage, but you can make them work for a win at a much lower power level...

--- End quote ---

nah the game more or less "Began with the inroduction of the PCs into the world of the super natural (TM)

void:
Honestly, it sounds to me that a) the group didn't all come in with the same expectations, and b) nobody is making sure everyone has at least basic competence with the system.

This is a bad combination for any group.

As others have said, the best thing would be a fresh break, but make sure everyone understand what you're doing, first. If you guys do transition to Fate, the fact that character and city creation is collaborative will help a lot.

Your OMG PWNZ0R player and GM also need to understand that if one character is outshining the others in effectiveness or narrative weight consistently, something is very wrong.

Tabletop roleplay is about collaborative storytelling. Nobody at the table is more important than the others, ever.

svb1972:
That's note entirely true.

If you have a game where
1 or 2 players consistantly give you 2-3 page backgrounds sometimes longer, with multiple potential story hooks.
and you have 2-3 players who give you 1 paragraph backgrounds that consists of.  "Me cool"

I can tell you whose getting more face story time.

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