The Dresden Files > DFRPG
advice on phasing out WoD in favour of the Dresden Files?
beachhead1973:
Hi all, i think this is my first post on here. I want to start by saying that I have loved this series ever since I first picked it up, the Dresden files feels to me like it treats the fantastic logically and I love that.
Which is what renewed my interest in White Wolf's World of darkness. In the first real campaign I ran, i knew nothing of how WoD really worked, I improvised everything based off of things i'd read in the dresden files. but more recently me and my roomie moved in with a guy who is an old Vampire the masquarade fan from way back and we have been running a by the book WoD campaign.
it's an adjustment for me and not a pleasent one. Basically, everything which made any kind of sense to me from The Dresdenverse is absent in WoD and very little prevents Vampiric characters from basically becoming gods. Maybe this is something which should have occured to me beforehand. I really like the sort of Give and Take present in The Dresdenverse, these beings of great power have strong restrictions placed upon them and that they can do; IE/vampires and thresholds. It's gotten so bad now that to adequately challenge our party's resident vamp, I have to have him stereotypically fight himself in out next game and he is teling me how he has to GM himself anytime he advnaces his character to keep himself from gaining frankly godlike powers which have almost no restrictions or drawbacks.
Win loose or draw, I will be buying the Dresden Files RPG book when it comes out, but what I want right now is some advice on what I can do to bring these character's under control. Now, I have an established excuse; the campaign began with one of our wizards of which we have two revealing that he has been rerouting laylines (we rotate GMing chapters in the game) and in my cycle i have been dropping hints that this has seriously disruputed the world of magic as a whole.
what I want to do is win the palyers, mainly the two Vampires over to a sinaero where they have greater limits placed upon them. but how exactly do i do this? the more experienced player, the Masquarades vetern has admitted that the system is baised, so that gives me hope. I just want a more balanced game, because right now things are being run within the WoD books and are crazy and I think a more Dresdenverse sort of setting would help bme bring them under control. the trick is, i don;t want to geld them either.
Suggestions?
beachhead1973:
i'll simplify this:
we have seen how vampires work in the Dresdenverse and i think alot of us know how they work in WoD.
I want to make them less prone to godlike power in our game, while keeping them fun. i think the kinds of restrictions seen in the books are a good path to this.
what do you guys think?
Bosh:
I don't know WoD that well but I never thought that WoD vampires were THAT tough unless they have big massive piles of XP, but maybe I'm wrong. As far as Dresden goes, vampires are pretty damn tough but their weaknesses are a bit nastier.
And while I'm sure DFRPG is going to be a damn good game, often munchkinism is often better handled by OOC methods than by changing the rules.
svb1972:
Vampires in the 10-13th gen in WoD are wimps...
Once you start at 8th gen and start going backwards they start turning into gods. The problem is that everyone keeps on trying to make older, more powerful characters.
And, you can easilly make some really rediculous Vampires in WoD.
Sabbat City Gangrel for one.. celerity, protean, fortitude. I mean, REALLY?
True Brujah
There's just so much cheese.
iago:
To be honest, it sounds like some of the PCs in your game would have a hard time being playable PCs in the DF version of the game.
(Edit: It's leaving me thinking -- how do you phase it out? You end that game. Then you start another one.)
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