The Dresden Files > DFRPG

Wierd Character Ideas

<< < (11/12) > >>

Damian Magecraft:

--- Quote from: iago on March 30, 2010, 11:39:00 PM ---This reminds me (I'm not picking on Damian here) -- let's please try to keep system advocacy/bashing to a minimum in this forum, please.
--- End quote ---
Sorry I did not mean to advocate or deride any particular system (just the opposite actually).

iago:
Which is why I was saying I wasn't picking on you. :)

Damian Magecraft:

--- Quote from: iago on March 31, 2010, 01:03:44 AM ---Which is why I was saying I wasn't picking on you. :)

--- End quote ---
understood.

Back on track.

(Go easy on me I am not familiar with FATE system so I went with basic concepts)
 
General concept:
Descendant of a very powerful well connected and decidedly deceased wizard.
He was named after his ancestor and both enjoys and suffers from a case of mistaken identity (those pesky denizens of the never never and their difficulty with the concept of human mortality).
problem 1:much is expected of him from the council (not all of it good see below).
problem two: great-great-granpa made a lot of questionable deals guess who has to full-fill the contracts?
problem 3: he suffers the family "curse" of Sorcerous fury: when under high stress or heavily injured he becomes a living dynamo of power and destruction fueled by unbridled rage and uncontrolled magical energy.

luminos:

Aspect 1:  "You know spies, bunch of whiny little b%*^#$es"
Character has contacts in the law enforcement/spy community, but sometimes has to do them a favor to get what he wants.  On the other hand, he can get free meals when he meets his contacts if he has information they are interested in.

Aspect 2:  "Good, bad, I'm the one with the gun"
He has a gun.  The other guy can gloat all he wants to about being bad, but the character has a gun.

Aspect 3:  Son of Hermes
which pretty much makes him a kick-ass thief

Stunts:
You don't mess with Chuck Finley(Intimidation):  gets +2 to intimidation when dealing with criminals
Weapon of destiny[chainsaw](weapons):  as per the stunt in SotC
Klaatu Barada Necktie:  +2 to deceit when interacting with malevolent magical artifacts

I'm bad at coming up with names, so I used a random generator to come up with Bruce Campbell.  Its kind of bland, so I'll probably change that part.

Enjorous:
I love the melding of Burn Notice, I almost spat tea all over my monitor :D

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version